Working in 32bit Floating Point

Discussion in 'Mixing and Mastering' started by relexted, Sep 23, 2018.

?

Your #1 reason for working in 32bit Floating Point

  1. Infinite headroom

  2. Gain staging is ancient

  3. It sounds better

  4. Because it's possible

  5. Eliminate truncation distortion

  6. Mastering engineers asks for a 32bit file

  7. So I can clip my converter and do magic

  8. Bigger files -> higher quality

  9. Who doesn't love the red light district

  10. Never have to pay attention to the meters

  11. My AD/DA converter operates in 32bit

  12. Other! (please specify in the comments)

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  1. KungPaoFist

    KungPaoFist Audiosexual

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    Does that mean its not ideal to work in 64? I keep noticing the internet says 64 goes to 24 but that doesn't make much sense now for some reason...

    I'm not sure but this might be why my bass sounds bad in the renders
     
    Last edited: Sep 25, 2018
  2. SineWave

    SineWave Audiosexual

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    Education is your real mother. Thankfully we have Internet today, and you can find your mother online at all times. Just search for her. :wink:
     
  3. Xupito

    Xupito Audiosexual

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    I'm feeling this is going to be like the eternal debate of 48/96/192/384Khz for sampling frequency.

    Even being very different things, just like you're good almost always with 48Khz (talking about bedroom producers here) also happens some DSP (ie distortion effect plugins) need to oversample internally.

    I don't know about bit depth but surely there are some DSP things that benefits from larger precision. Perhaps when you have to apply a very high gain? Wild guess.
     
  4. acecohle

    acecohle Noisemaker

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    today a simple smartphone has several gigabytes of memory..the compressed audio has no reason to live but it's still there because of streaming .. releasing track in wav 32bit should be a goal for the industry but no still with the crap 16 bit files ^^
     
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