Waves Plugins Loading Hell

Discussion in 'Software' started by Brendan, Jan 6, 2025 at 8:45 PM.

  1. Brendan

    Brendan Kapellmeister

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    Opening Fruity Wrapper... 50 seconds later... waves plugin loads up. Same with the next i load up or open, or any and all projects. Was wondering if doing a clean install of all waves products would help or is this just simply how waves works?

    Ironically, All my waves plugins work fine, i have everything saved to my SSD, but the loading times atrocious. If anyone has any general advice, or maybe could point me in the direction of a clean install with very fast load times for all waves plugins, it'd be appreciated beyond measure.

    I know most here can live without waves plugins.... as I should as well. But I love using mondomod for movement of anything in most tracks, and I use waves R BASS and the compressors. I'd love to hear some alternatives to the plugins aforementioned.

    But the primary reason is, most music studios utilize waves... so it's sadly needed. Much like Kontakt with it's godawful ancient UI and convoluted system, its become "industry standard".
     
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  3. Radio

    Radio Audiosexual

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    SOLVED: Waves plugins very slow to load
    https://forum.waves.com/t/solved-waves-plugins-very-slow-to-load/3536

    SOLVED: Waves plugins very slow to load
    https://forum.waves.com/t/solved-waves-plugins-very-slow-to-load/3536?page=2

    Waves plug-ins slow to load
    Waves uses OpenGL to draw their graphics. I'm no expert in this area, but I do know I used to have some graphics card that only went as high as OpenGL 2.0 and Waves require 2.1. The graphics worked - just - but were slow and laggy and froze sometimes. I replaced the card with one that supported the latest OpenGL version and my Waves plugins have worked perfectly ever since. Strangely, it also fixed problems with SKNote plugins where the meters would just stop working, even though they don't use OpenGL. Anyway, my guess is graphics drivers, especially OpenGL.

    The DSP load is also very high if this Waves plugins are opened?
    I've reported some of this bugs to Waves in combination with a the on-board GPU of the i7 and Cubase.
    IMO they using some OpenGL functions which are not supported by every GPU (or the driver) and so it must be emulated by software. So it needs a lot of processing power and the result is the slow GUI.

    www.kvraudio.com/forum/viewtopic.php?t=488802

    The bottom line is that OpenGL plugins will always try to run their OpenGL code on your graphics card - BUT - if the plugin requests a feature which isn't supported by your card, OpenGL will bomb out and pass control to your computer's CPU (rather than the card's GPU). This will be very demanding on your CPU. So if you use too many OpenGL plugins (or if the host DAW also needs a lot of CPU time) they'll all be fighting for the CPU's attention and that's why you get poor performance.

    I tested several OpenGL plugins and many ran perfectly but many didn't. So this is clearly a workable technology - but it's a long way from being perfect. And for audio plugins, too many manufacturers don't seem to understand that it needs to be used with care [​IMG]

    Waves again and again --> https://forum.harrisonconsoles.com/thread-8403-post-47172.html

    See the attached photo:
    In my testing, Waves plugins were far & away the worst performers - so as Tassy said, it's high time we all rattled Waves's cage and simply embarrass them into finally getting this fixed!!
    www.kvraudio.com/forum/viewtopic.php?t=488802&start=30&sid=cbbd837ff44ce4365a76574bd4c98ebd

    Waves plugins and opengl
    https://audiosex.pro/threads/waves-plugins-and-opengl.22524/

    GPU Extensions Viewer for OpenGL, Vulkan, and DirectX
    https://www.realtech-vr.com/home/?page_id=142
     
    Last edited: Jan 6, 2025 at 10:50 PM

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  4. Radio

    Radio Audiosexual

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    Here’s how to fix OpenGL errors in Windows 10
    https://windowsreport.com/opengl-problems-windows-10/#1

    Fix OpenGL Not Supported Error in Windows 10 [2021]


    Fix Opengl not supported error in windows 10


    How To Fix OpenGL Error (For old pc or no graphic card)


    Waves --> System Requirements --> Windows

    CPU: X64 compatible Intel or AMD CPU
    Memory: Minimum: 8 GB RAM (16 GB recommended) / 16 GB free disk space on the system drive
    Operating System: Windows 10 64 bit / Windows 11
    Screen Resolution: Minimum: 1024x768 / Recommended: 1280x1024 / 1600x1024


    Exceptions & Notes:

    • These specs are for software version 15.
    • Windows: AMD CPU support is for Ryzen 3000 Gen2 (Zen2) processors and up.
    • Windows 10 64 bit (Pre-21H2) is not supported with software version 15.
    • Current version licenses will activate older version software (V9 and above), if the product/s in question exists in this software version.
    • To check if a plugin exists in an older version, scroll to the bottom of the older version's download page.
    • Waves plugins are officially supported on up to two screens in third-party DAWs and host applications.
    • Screen Resolution: SSL E-Channel, SSL G-Channel, Element, Codex, Dorrough, Flow Motion, Bass Slapper and Bass Fingers require minimum screen resolution 1280x1024 / 1600x1024. Recommended screen resolution for Flow Motion, Bass Slapper and Bass Fingers: 1920x1080.
    • If you experience unusually high CPU consumption from Waves Plugins V15 and above while using a non-Intel CPU on Windows, learn how to enable MKL optimization to improve CPU performance.
    • Waves Plugins and applications are supported and tested on operating systems installed on the built-in system hard drive. Operating systems installed on external hard drives are not tested and may not be fully functional with our software.
    • Clarity Vx / Pro and Clarity Vx DeReverb / Pro:

      Mac: Intel Xeon-E processors are not supported
      Windows:
      • Intel Xeon processors are not supported
      • Supported on Intel processors Gen 6 and above
      • AMD processors lower than Ryzen 9 are not supported
    • COSMOS Sample Finder, StudioVerse Audio Effects & Instruments, Key Detector: Intel processors must be Gen 5 or above and support AVX.
    • Waves Instruments: Additional disk-space may be required for sample libraries. Specific information available on each instrument’s page.
    • RAM: Grand Rhapsody’s & Bass Finger’s minimal RAM required is 16 GB (and not 8GB, as generally described for all plugins). [Mac & Windows].
    https://www.waves.com/support/tech-specs/system-requirements#plugins|version-15
     
    Last edited: Jan 6, 2025 at 10:47 PM
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