SKnote releases MixingRoom - Immersive mixing through headphones

Discussion in 'Software News' started by BEAT16, Aug 3, 2021.

  1. BEAT16

    BEAT16 Audiosexual

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    SKnote has released Mixing Room, a tool for mixing music through headphones.

    Working in a great sounding room to get a balanced sound isn't always possible. MixingRoom offers a fully immersive experience when using headphones for music mixing. Balanced, calibrated sound removes the bad habit of raising the volume to hear details in the mix.

    Main features:

    • Ever growing database of headphones calibration (use the model you prefer).
    • Mixing mode, with calibrated cross-talk based on measurements on real ears.
    • 360°*360° sound experience: a fixed position of the listener doesn't exist. We get cues from slight movement of the head and, when focusing on details, precise rotation towards a monitor. MixingRoom lets the engineer move his "virtual head". Many "person" models are available: select the most similar to your real-world experience and stick to that.
    • Physical, non-linear models of audio monitors: stress the monitors to hear with a bit of saturation and get more cues.
    • Three classes of monitors: mains, high-performance, cheap (for checks). Includes "Ideal" monitors for mixing.
    • Anechoic versions of the monitors (to avoid the "room in a room" effect when needed).
    • Positional ambience improves the experience providing even more cues.
    • Synthetic and real environments: get the best possible performances from the room or mix in a real space, always with 360°*360° experience.
    • Use headphones and earbuds as listening target: more and more music is listened to through headphones. Check the balance there.
    • Places: a normal room, a club, a car with its audio diffusion, check your mix in places. Growing library of places.
    • 3×3 target matrix: monitors and rooms, headphones and earbuds, places. Define it for quick switching from a target to another one and back.
    • Easily share the listening environment with clients.
    Intro Price: $49.99 (Reg. $99.99).

    Code:
    https://www.sknoteaudio.com/wp/index.php/2021/04/02/mixingroom-immersive-mixing-through-headphones/
    
    MixingRoom – Updated list of included headphones models.
    https://www.sknoteaudio.com/wp/index.php/2021/04/04/mixingroom-updated-list-of-included-headphones-models/
    
     
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  3. vayabahia

    vayabahia Producer

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    I was curious and as there is no demo I decided to buy it.
    But there is no sound, just pops when turning on and off.

    I have tried it in Logic 10.6 and in wavelab 10 the vst version with the same result.
    I wrote to Quinto and I'm waiting for a reply since 2 days. :dunno:
     
  4. marveljam

    marveljam Ultrasonic

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    Thank you for the heads up regarding the issue. I hope it gets resolved quickly. Let us know how it goes once they get you sorted
     
  5. ptpatty

    ptpatty Platinum Record

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    This seems to be the new thing for developers. Curious how it will compare to Slate, Waves Nx, etc.
     
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  6. vayabahia

    vayabahia Producer

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    I am ashamed to explain that the problems I had with MixingRoom, were nothing more than lack of attention when reading the Readme with the installation instructions.
    Yes, I do. I'm a wretch
    Quinto Sardo answered and was always kind, patient and willing to refund the purchase. I apologised for wasting his time because of my inattention.

    I've been testing the plugin for a while, and it does what it promises.
    I'm more convinced than Sienna in terms of cpu load and ease of use, and I think it's much more appropriately priced for what the product is really good for.

    I will try MixingRoom for a while longer and may come back to comment further.
     
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