S1 Click Transient ducked at loop start

Discussion in 'Studio One' started by Retrolize77, Jan 2, 2019.

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  1. Retrolize77

    Retrolize77 Audiosexual

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    I got a similar problem in version 3 & 4,
    when hit play, the first few milliseconds of the track wont play, the transients in the beginning of the kick are not hearable.
    Afterwards, in a 4 bar loop, its all there, happens just 1 time at start.
    Why is that, is it a latency issue?

    And is there a menu where to optimize the latency in S1, im just beginning to get used to basic functions in S1, sorry for kind of noob question.
     
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  3. Blue

    Blue Audiosexual

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    Try to tick or untick something in the "settings" menu, "advanced" ,"Audio" .
     
  4. Retrolize77

    Retrolize77 Audiosexual

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    Thx, i ll try , appreciated!!!
     
  5. YFManagement

    YFManagement Kapellmeister

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    s1 got a bug they never fixed since s1 3, a little hard to explain but i'll try
    its pretty much latency & Buffer depends on your settings
    so if you have instrument track with pattern you gotta have "pre-blank" like this[​IMG]
    then bounce to new track. then you should see the transient are also rendered.
    even try bouncing without the pre-blank you can see the transient being duck down. hope this helped
     
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  6. Blue

    Blue Audiosexual

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    For me when I drag and drop an audio file from the explorer in the arragement view,and I play this sample for the first time in my project,I hear a "clck" or "tick" on the first few milliseconds.
    After the first listen of the sample s1 plays it normally.

    S1 v4 has some bugs,it's a shame;with some vsti,in arpeggiator mode,sometimes they are out of sync and sometimes all works fine,for example.(uhe Hive,Rob Papen synths).Other than that I love it!
     
    Last edited: Jan 5, 2019
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  7. Blue

    Blue Audiosexual

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    I had this problem in the past,when i bounced a 1 bar loop for example it was like if S1 did an automatic "fade-in".
    But this problem disappeared without knowing how.
     
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