RP-Distort - Rob Papen Plug-In

Discussion in 'Software News' started by Kookaboo, Sep 29, 2011.

  1. Kookaboo

    Kookaboo Rock Star

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    RP-Distort

    RP-Distort is not just a distortion unit, but much more.
    The distortion unit inside RP-Distort can be combined with an analog modelled filter,
    compressor and widener unit.

    These units can be re-order, but also can be turned on or off. So in case you only want
    a great analog modelled filter... RP-Distort can offer this. Or only the unique widener
    unit which is great for widening a boring mono track.

    On top of that, the controls can be modulated using midi sources or by one of the 4 build
    in LFO’s that can sync to your host tempo. The distortion unit offers 22 distortion types
    included ring modulator and lo-fi. Inside this section you can also find the EQ and noise-gate.


    INFO @
    Code:
    https://robpapen.com/rp-distord.html
    VST2.4, AU and RTAS plug-in synthesizer for PC (Xp/Vista 32/Vista 64/Win7 32/Win7 64)
    and Mac OS-X 10.4 > (IntelMac+ppc)
    Two activations allowed. 2nd activation after registering product.

    RP-Distort Features

    Presets section:

    * Uses sound banks composed of 128 presets.

    * Preset handling with copy, paste, clear and compare function.

    * 'Quick Browser', 'Recently Browsed' and 'Favorite' functions.

    * All settings are stored inside each preset.

    * Presets are stored in clear categories banks.

    ESC:

    * External controller hardware (fader-box) settings can be saved and restored.


    Distortion section:


    Amp Simulator

    * Amplifier simulation effect. Several types of amp types are simulated. Great for creating edgy sounds.

    * Type of amp simulation. Settings are:- None, 4x10" guitar speakers, 4x12" guitar speakers, Bass speaker, Combo speaker and Radio speaker.

    * Distort Amount of distortion added to the sound.


    Cabinet Simulator

    * Several types of cabinet types are simulated. Great for creating edgy sounds.

    * Type of cabinet simulation. Settings are:- None,Fender,Marshall & Off Axis.

    * Distort Amount of distortion added to the sound.


    Clipper

    * Hard clipper, this limits output which is to above or below the set clipping level

    * Negative The clipping level for the negative signal. From 0% (no clipping) to 100% (maximum clipping).

    * Positive The clipping level for positive signal. From 0% (no clipping) to 100% (maximum clipping).

    * Amount, the amount of clipping from 0% (no clipping) to 100% (fully clipped)


    Cos

    * Cosine distortion effect.

    * Frequency, Frequency of the cosine effect.

    * Amount, Amount of cosine distortion


    Cross 1

    * Cross, Position for cross distortion

    * Amount, Amount of cross distortion


    Cross 2

    * Negative Cross distortion position for the negative signal

    * Positive Cross distortion position for the positive signal.

    * Amount, Amount of cross distortion.


    Foldover

    * Fold-over distortion, this amplifies and then ‘folds over’ the sound.

    * Frequency Frequency of the fold-over distortion.

    * Amount, Amount of fold-over distortion


    Fuzz

    * Fuzz-box distortion

    * Frequenter Frequency of the fuzz-distortion effect

    * Amount, Amount of fuzz distortion


    Gapper

    * Gapper distortion,

    * Frequency Frequency of the gapper distortion effect

    * Amount, Amount of fuzz distortion


    Hard-limiter

    * Hard limiter, this limits output which is to above or below the set limit level and then

    * boosts the signal.

    * Limit The clipping level for the signal. From 0% (no limiting) to 100% (maximum limiter).

    * Amount, The amount of post-limiting boosting.


    Low-Fi

    * Low-Fi effect, this reduces the sample & bit rate & adds noise to the signal.

    * Bits Bit level of the signal.

    * Sample Rate Sample rate of the signal.

    * Noise Amount of noise added to the signal.


    OverDrive

    * Over-drive effect

    * Drive, Drive for the over-drive effect

    * Amount Over-drive mixing amount..


    Octave 1

    * Octave effect, this shifts the sound up an octave,

    * Negative Mixing for the negative signal

    * Positive Mixing for the positive signal.


    Octave 2

    * Octave effect type 2,

    * Frequency Frequency of the octave effect.

    * Amount, Amount of octave effect.


    Power

    * Power wave-shaping effect.

    * Drive, drive for the power effect

    * Amount, Power mixing amount.


    Rectify

    * Rectifies the signal, by multiplying the negative signal

    * Rectification Rectification of the negative signal, from -100% (no rectification), 0% (half rectification) to 100% (full rectification)

    * Amount, Rectification mixing amount.


    Ring Modulation

    * The ring modulates (multiplies) different signals together depending on the type.

    * Type Sine, Saw, Sqr & Tri, multiplies the input with the set oscillator.

    * Frequency Sets the oscillator frequency.

    * Amount Sets the ring modulation amount.


    Saturate

    * Saturation effect.

    * Saturation Saturation level

    * Amount Saturation mixing amount


    SoftLimit

    * Soft-limiter effect

    * Amount Soft-limiter amount


    Squarify

    * Squares the signal (turns it to a square wave), and then lowpass filter it.

    * Negative Amount the negative signal is turned to a square wave

    * Positive Amount the positive signal is turned to a square wave

    * Filter Amount this square wave is lowpass filtered.


    Transient

    * Distorts the transients, i.e. the beginnings of sounds.

    * Range Transient range

    * Amount Transient distortion amount.


    Tube Simulator

    * Tube distortion effect, by saturating, limiting, rectifying and bandpass filtering the input.

    * Limit, Hard limiter threshold.

    * Rect Amount of rectification, from -100% (no change), 0% (half) to 100% (full).

    * Saturate Amount of saturation..

    * Tone Frequency of the band pass filter.

    * Emphasis Bandwidth of the band pass filter.



    Filter section:

    * RP-Distort has a low & high pass filter, in the order low-pass filter then high-pass filter

    * 12 / 24 DB Selects between a 12dB and a 24dB filter

    * Low Frequency of the low pass filter

    * Low Q Resonance of the low pass filter

    * High Frequency of the high pass filter

    * High Q Resonance of the high pass filter


    EQ Unit:


    * 4 Band Equalizer effect.

    * On / Off The “EQ” label turns on & off the EQ effect.

    * Low 125 Hz volume

    * Mid 1 500 Hz volume

    * Mid 2 2 kHz volume

    * High 8 kHz volume

    * Noise gate unit, the noise-gate is an audio effect that removes any sound (‘gates’) that is below a threshold volume.

    * On / Off The “Gate” label turns on / off the noise-gate effect.

    * Threshold This sets the threshold on which the noise-gate starts to work.

    * Attack This sets how fast the noise-gate returns to normal after the input volume is over the threshold.

    * Hold This sets how long the input volume has to below the threshold volume before the noise-gate is triggered.

    * Release This sets how long the noise-gate takes to reduce the volume to zero after the noise-gate is triggered.
     
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  3. thepopenale

    thepopenale Noisemaker

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    Wow, a distortion unit with bells on!

    Oct, lo-fi and ring modulation :dancing:
     
  4. subGENRE

    subGENRE Audiosexual

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    sweeeee....eeeee.....eeeeet!!!! *yes*
     
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