rendering fx like looperator effectrix etc?

Discussion in 'Working with Sound' started by EddieXx, Jul 2, 2022.

  1. EddieXx

    EddieXx Audiosexual

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    i wonder, how do you guys use fx like looperator? do you keep it as a vst or render/commit?

    do you record for instance your fx-affected drum bus to a new audio track? or use automation on a fader riding up and down the fx in and out while recording to another track?

    since these vsts have a lot of random responses, it could take multiple takes to get the desired effect on the right spots. and that makes your song/project not really finished anymore
     
    Last edited: Jul 2, 2022
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  3. clone

    clone Audiosexual

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    There are so many different situations that will all call for different approaches. The fastest way for me to usually do this inside Logic is to set the Reverb FX on it's own aux channel, set the desired % wet signal on the send, and then Bounce-In-Place it including the effects and audio tail.
     
  4. EddieXx

    EddieXx Audiosexual

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    Hi C, yes, i get it, but in this case im specifically talking about stuff like Looperator and effectix. its different, kind of tricky really for the reasons i stated above.

    delay, reverb etc are predictable, just a mater of render and they stay the same every time. these other are not that easy
     
    Last edited: Jul 2, 2022
  5. clone

    clone Audiosexual

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    I didn't want to necessarily get too into the rabbit hole of bounces like this. But, what I will often do; when I know I am about to bounce something that is going to demand processing later anyway; I will build that chain of effects on the spot for the channel and print it.
    So for instance, I want to use Shade as a resonant filter on a rhythm part. But I know I'm working on something that is a special effect anyway; so I'm going to compress it and eq it where it is in the long run, either way. Print it then. Bring it up to volume with compression, saturation, eq, and print it directly again. This is where confidence in what you are doing, or what you can fix later really helps.

    The reason why I still do a lot of this is because I am working on a laptop. A nice one, but still a laptop nonetheless. So I try to save fighting this stuff for channels where it matters. Otherwise I would render as bare minimum as possible, using almost no destructive editing types of functions.
    It's easy to never commit anything. It doesn't always help you out. If you have unpredicatable level in your channels content, saturate, gain, compress to even level. This is a pretty all encompassing thing with drum-machine style drums especially; they have almost no variation in hits.

    Render and upload a wav of the content in question from Looperator.
     
    Last edited: Jul 2, 2022
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