Live vs Reaper

Discussion in 'Reaper' started by signalflow, Jun 22, 2016.

  1. xbitz

    xbitz Audiosexual

    Joined:
    Apr 18, 2013
    Messages:
    906
    Likes Received:
    510
    this is why PLAYTIME has been mentioned in the first page of this topic, which breaks this limit https://www.helgoboss.org/projects/playtime/ and Reaper can play projects from multiple opened tabs (ooops there are no tabs in Live) in synch so u can try different variations easily, also has subproject feature (quite fun) searching... >



    ps. there is item fx too, also missing from Live


    ps2. supports VST3, has notation editor, can handle multiple takes, has universal tracks so u can put MIDI/samples/videos(oops can handle videos too) to the same track in the same time so handle multi clips too... :)

    so
    [​IMG]
    sample clip with own fx and automation and MIDIs(for MIDI note triggered fxes) can be put to the same track (not just two any number), has VCA fader too :) man and can handle MIDI channels inside/between tracks(ofc audios MIDIs can be routed between track freely), huuge limitation in Live which can work only with one MIDI channel, feedback looping also working
     
    Last edited: Jul 23, 2016
  2. FerdinandIIIDeMedicis

    FerdinandIIIDeMedicis Kapellmeister

    Joined:
    Feb 6, 2016
    Messages:
    110
    Likes Received:
    52
    Playtime isn't officially part of Reaper. And still, Reaper's workflow isn't intended for this kind of music.
     
  3. xbitz

    xbitz Audiosexual

    Joined:
    Apr 18, 2013
    Messages:
    906
    Likes Received:
    510
    if u need the Session view Live will be better, but otherwise



    ps. forget the end step of the macros, so the source knob can be assigned the a mixer-track control (yes Reaper has mixer-track control knob too) its name can aliased and automated



    better than in any DAW (execpt Bitwig but that can't use multi-track macroing)
     
    Last edited: Jul 23, 2016
Loading...
Loading...