How to smooth out the attack of events in the drum library

Discussion in 'Kontakt' started by Skyenvoy, Dec 9, 2021.

  1. Skyenvoy

    Skyenvoy Newbie

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    "how to smooth out the attack of events in the drum library"

    Hello everyone! I'm new to script building, but the question is quite reasonable and relevant for many drum libraries.

    It is known that after the first impact on a crash, the second impact falls on a vibrating surface, the physics of the process is different. Transients and at least the amplitude of the sound change.

    This is especially audible with frequent crash hits. This is where you can tell a live instrument from a sampled one. Crash sounds homogeneous.

    My question is much simpler. Dear experts, is it realistic to make the script smooth out the attack of samples except for the first one? Even if for a fixed time, it would give liveliness. Are there any ways to implement or already known methods? With great gratitude for your attention !!
     
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