Cool Youtube Showing Graphic Proof of Analog Character

Discussion in 'Mixing and Mastering' started by GreatJobChamp, Oct 10, 2017.

  1. Von_Steyr

    Von_Steyr Guest

    The problem of 96 or 88 is that it hits your cpu harder and also your files get bigger occupying more hdd space, higher sample rates also means less plugins.
    I have been working with 96 but thinking of going 48, i started with 44, though the biggest difference was jumping from 16 bit to 24 bit, just more headroom and better un-squashed lower frequencies.
     
  2. RMorgan

    RMorgan Audiosexual

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    Yep. You always have to balance HDD space and processing power.

    In terms of recording resolution, there's really nothing you can do. It will demand more space, but HDD space is cheap nowadays.

    In terms of mixing resolution, you can mix in lower sample rates to save processing power, but then you'll have to turn on oversampling on various individual plugins, which will again demand more processing, so sometimes simply increasing the whole session's sample rate will make things simpler and not necessarily consume more processing than it would if you upsampled individual plugins on a lower sample rate session...

    So, it boils down to:

    1)Upsample the whole session.
    2)Upsample individual plugins on lower sampling rate session.

    Which consumes less cpu? Damn, I have no idea.

    You can always render you tracks once you're done with your demanding plugins as well...Not ideal, but in some cases it's necessary, like when you use Nebula stuff.
     
    Last edited: Oct 10, 2017
  3. Von_Steyr

    Von_Steyr Guest

    Cubase`s channel Eq/strip has been a god send regarding the cpu consumption and big projects in 96khz, its not surgical nebula quality eq but its good enough for most of the tracks.
     
  4. RMorgan

    RMorgan Audiosexual

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    I don't use Cubase, but I noticed that native, less demanding and apparently inferior plugins sound way better in higher sample rates.

    I've been using Studio One's FAT Channel a lot since I moved to 88,2hKz. Zero latency, almost zero cpu consumption and works great for clean initial eq, filtering and compression.

    Honestly, nowadays I tend to mix as cleaner as possible, adding analog emulations very clinically, in order to avoid layering a bunch of different emulations all over the place and superimposing all their non-linearities.

    Another nifty little tool is Overloud's TapeDesk. It sounds great at higher sample rates. It's doesn't alias at all at 88,2kHz, and it consumes negligible processing power. It's great for adding as the first insert of every track and giving just enough of that analoguish liveliness. Saves a lot of processing down the chain...Add different wow/flutter values (typically lower than 1,5% to emulate a pro tape machine) to every instance and it gives just enough movement to your tracks to make your mix sound more alive...
     
    Last edited: Oct 10, 2017
  5. No Avenger

    No Avenger Moderator Staff Member

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    I would never use a plugin with this sick amount of aliasing (in level) and have never seen this mess before.
    In my pics above I twisted the parameters to force a maximum of aliasing which I would never use this way. Poperly adjusted and with a lot of harmonics forced this plugin looks like this:
    1kHz @ 44,1kHz 75% size set parameters.jpg

    And I think this is ok even with a lot of instances (didn't find any information about oversampling).
    So, yes, aliasing can be a problem but we should not get carried away.
     
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  6. No Avenger

    No Avenger Moderator Staff Member

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    I don't think it's an analog modeling plug and there shouldn't be any aliasing at all.
     
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  7. Von_Steyr

    Von_Steyr Guest

    Coloring with sound like a painter, im also getting there.

    This is always the case when you find out something great ( saturation/ tape plugins) you tend to use them all over the place and then you slowly realize you need to slowly cool the fuck down.

    Coloring only selected tracks or buses is the next step of growth just like choosing reverbs carefully.
     
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  8. RMorgan

    RMorgan Audiosexual

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    Unfortunately, big name plugins suck like this...FabFilter's Pro-C, for instance, alias like hell at 44,1kHz with oversampling turned off...There's a huuuge thread on Gearslutz where people test one gazillion plugins for alias and posted their graphs...It's eye opening...And horrifying.

    Dude, since I started taking mixing more seriously, I mix even when I cook...Oh, there's something missing on the upper mids...Maybe some more air...This is me cooking. lol
     
  9. No Avenger

    No Avenger Moderator Staff Member

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    Me? No! :)
    You only need additional harmonics with those sounds which sound more or less dull!
    You don't use 'em on distorted guitars, basses, organs or on well recorded cyms and hihats, do you?
     
  10. digitaldragon

    digitaldragon Audiosexual

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    I'm currently working in 44.1KHz. Primarily for the reasons @Von_Steyr stated, CPU consumption primarily, HDD space less of a concern. Additionally, I'm using the Olonga 44.1KHz libraries in Nebula (weren't free when I got them), and my understanding is that it's not a good idea to up sample them. So I've stayed in 44.1 KHz for now.
    Recording in that sample rate, during mixdown I'm placing LPF above around 18K on most tracks so that should help reduce top end aliasing problems, I'd imagine.

    I'm so, so guilty of this, haha. It was true when I got Gold. It went EVERYWHERE! Haha. I truly like having an instance of it on my reverb and delay buses though. Seems to add more depth to the effect.

    I think the biggest help to me as far as aliasing goes is summing through a few hardware pieces and a console. I think that alone really tames the digital harshness, and gives a nice fat character to the overall mix. After bouncing back in, I don't generally do anymore digital processing with it.
     
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  11. No Avenger

    No Avenger Moderator Staff Member

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    Yeah, I posted that thread.
    And to avoid that huge amount of aliasing I'm just saying one word: Analyser!
     
  12. Lambchop

    Lambchop Banned

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    TL:DR: I paid actual money for this white noise.
    [​IMG]
     
  13. metaller

    metaller Audiosexual

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    Confused to the death :rofl:
    There is no oversampling option in Cubase or any VSTs, as I know. (they maybe are incorprated by default)
    I have ever never noticed aliasing issue, and I can hardly hear anything over 20kHz! Thus, normal people that listen to music with their shit headphones will never feel anything at that frequency, so no problem for me and fuck the analyzer.
    However, I will try to switch to 48kHz if it has that much improvement. I have enough space and CPU for the added 4kHz
     
  14. No Avenger

    No Avenger Moderator Staff Member

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    You're right in Cubase itself there's no oversampling function. Some plugins have it built in some have switch for but in general they all don't have to. So don't worry about that.
    Ehm, yeah, no one can as long as your not a bat. 22050Hz is the (Nyquist) frequency at which higher ones are reflected back into the audible spectrum so they cause the aliasing if the sample rate is 44100Hz. With a higher SR less frequencies are reflected and thus less aliasing occurs. But that's technical stuff I won't bother about just trust your ears (if they and your monitors are good enough of course).
    Aliasing is only audible in very large amounts like in the video RMorgan postet.
    "Non analog emulation plugins" usually don't have any aliasing.
    No need to fuck it, it's just a tool that shows you the amount of frequencies being played. You can use this as a help if you want to but for sure no one has to.
    So, to end your confusion just try things out listen to them and judge yourself.
     
    Last edited: Oct 11, 2017
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  15. GreatJobChamp

    GreatJobChamp Producer

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    dang!! sooo much information from you guys... can't read it all right now...

    :wink:
     
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  16. RMorgan

    RMorgan Audiosexual

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    Hey mate,

    I guess you didn't understand the concept of aliasing correctly.

    Although it starts at high frequencies, it bounces back throughout the whole spectrum, causing chaos all over it.

    Watch the video I posted on the last page. You not only will see it, but you'll hear it as well. Just pay attention to the sweeping noise behing the pure 1K tone. That's aliasing.

    So, basically, yeah, aliasing will destroy your mixes. It will blur everything out, make things harsh and take a lot of precious space in the stereo field.

    R.
     
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  17. SineWave

    SineWave Audiosexual

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    By using analogue hardware you don't have to think about digital aliasing. I use as less digital processing as I can. Especially when you use many VST plugins in a chain it can sound nasty and I do mean it in a bad way. :wink:
     
  18. saltwater

    saltwater Guest

    can someone explain me where aliasing can occur ?
     
  19. Lambchop

    Lambchop Banned

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    Not sure about 48, if the final product is going to be 44.1. Analog => 48k => 44.1k could...
    [​IMG]
    Does this sorta make sense, or am I missing something?
     
  20. Lambchop

    Lambchop Banned

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    TL;DR: When frequencies higher than Sample_rate/2 (Nyquist limit) are not filtered out. This could happen from doing dumb stuff, like trying to digitize frequencies higher than 22kHz @ 44.1kHz sample rate, like this:


    ...or not filtering > 22kHz harmonics (only a pure sinewave is just root/fundamental, everything more complex is a harmonic series, going up up up).
     
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