Cool Youtube Showing Graphic Proof of Analog Character

Discussion in 'Mixing and Mastering' started by GreatJobChamp, Oct 10, 2017.

  1. GreatJobChamp

    GreatJobChamp Producer

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    Pretty cool video to watch... for me at least. I have no hardware and I can't even imagine a day of having stuff like this.



    PS: so is that one red Slate compressor an emu of the Little Devil?
     
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  3. Pipotron3000

    Pipotron3000 Audiosexual

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  4. metaller

    metaller Audiosexual

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    Very cool :wow::beg: Now I understand what analog does.
     
  5. RMorgan

    RMorgan Audiosexual

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    Sure, nice video indeed, but the question isn't really about whether analog gear sounds cool or not, it's about if this sound can be emulated realistically (or closely enough) in the digital realm.

    Judging by the fact that countless great engineers are moving ITB, I believe we're approaching a time when there will be no discernible difference between analog and digital emulations, except for nostalgia, eye-candy and tactile feedback.

    In terms of harmonics themselves, if you run your mixes in higher sample rates (which is a must if you deal with harmonic generating plugins), it's simply amazing what recent plugins like Kush's transformer series can do. It's truly exceptional and sounds as analog as it gets to my ears.

    The most important thing, and I guess most people make this mistake, is to mix at least in 48kHz (ideally 88.2kHz) if you're dealing with any kind of analog emulating plugins, otherwise they'll do more harm than good because of aliasing.

    Anyway, the tricky part is not emulating the harmonics themselves, but the dynamics behind them. In the op's video, we're seeing the harmonics generated by a continuous tone. In more musical situations, the analog generated harmonics react and behave dynamically, and such dynamics are very complex to emulate; Not impossible, but complex, which make really accurate analog emulating plugins use a lot of processing power...This won't be a problem in the near future, though, since cpus are becoming increasingly powerful.
     
    Last edited: Oct 10, 2017
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  6. Von_Steyr

    Von_Steyr Guest

    The Slate Fg-401 is actually pretty good sounding.
     
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  7. Backtired

    Backtired Audiosexual

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    yes, stuff made with analog has a different sound, we all agree on that
    is the reason the dude showed in the video enough to spend money on analog?

    he just showed us a few harmonics being added, and i think EVERYBODY who ever researched analog emulation or know at least some stuff, know that that's what happens mostly (+ noise). now show me a FINISHED PIECE made with analog emulation, and the same piece made with analog gear and let me hear this HUGE difference he's talking about
     
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  8. RMorgan

    RMorgan Audiosexual

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    Typically, there will be a difference, but it will be mostly subtle. Now, for some people, this "subtle" means a lot, but for most it doesn't mean anything in practical terms.

    Most importantly, is it worth the cost and the hassle? Mixing ITB is so much faster and straightforward, and we all know that.
     
  9. Andrew

    Andrew AudioSEX Maestro

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    So many questionable parts in the video IMO. So all that's needed is adding uneven harmonic distortion upon the incoming signal.
    What has this to do with analog?

    Few extra points.
    • That harmonic with Neve bypassed could have been generated from the routing and AD/DA converters.
    • Y-axis on that spectrum analyzer is not visible, but from the movements of his mouse, it's set to approx. 5kHz width - so what's happening to the trebles?
    • Z-axis is also not visible, there's no hint as to what's the level of the noise and the harmonics generated
     
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  10. Von_Steyr

    Von_Steyr Guest

    All depends on the operator, knowledge and experience, though with companies like AA and AO , there are now no excuses.
     
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  11. No Avenger

    No Avenger Moderator Staff Member

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    Running a sine wave through analog equipment or it's emulation - be it hard- or software - and analyse it can give you interesting impressions of how they're working concerning added harmonics (even, odd, both and their levels) and aliasing.
    If you're interested in this take a look at https://www.gearslutz.com/board/music-computers/418022-lets-do-ultimate-plugin-analysis-thread.html. A bit old but they measured dozens of plugins.
    And btw I'm doing this with every analog emulation software before I use it.
     
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  12. No Avenger

    No Avenger Moderator Staff Member

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    I just measured this:
    1kHz @ 44,1kHz 75% size
    1kHz @ 44,1kHz 75%.jpg

    and this:
    1kHz @ 88,2kHz 75% size
    1kHz @ 88,2kHz 75%.jpg

    Despite the two peaks @ 100Hz and 21kHz there are no significant differences in level only in quantity.
     
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  13. No Avenger

    No Avenger Moderator Staff Member

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    ehm, well, THIS IS the way analog equipment or it's emulation is working when it comes to saturation. :guru:

    odd or even!

    Of course you can add harmonics with digital distortion but believe me you don't want that. :dont:
     
  14. RMorgan

    RMorgan Audiosexual

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    That would depend on the plugin you use.

    This one appears to be using internal oversampling to compensate for the low sample rate. Some allow you to choose oversampling manually, some are automatic, some do not have oversampling at all.

    By the way, if you're checking for aliasing, a simple static tone wont do it. You must do a sweep test.

    Anyway, you must be very picky with analog emulating plugin choices when mixing in 44.1kHz. Some require very high oversampling values to avoid aliasing. Some alias like hell, no matter what you do.
     
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  15. Andrew

    Andrew AudioSEX Maestro

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    Yes I suppose I overlooked the title of the video. For a split second I thought he said 'analog is better'.
    My point was why should one get the extra hardware when you can emulate it in PCM, and avoid other disturbances in the signal caused by AD/DA conversion (crossover distortion, IMD, ...)

    Of various intensity.
     
  16. No Avenger

    No Avenger Moderator Staff Member

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    Done. In this case it's ~ 6dB lower with the higher SR. But a screenshot seems not to work anymore :)
     
  17. No Avenger

    No Avenger Moderator Staff Member

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    of course :yes:
     
  18. RMorgan

    RMorgan Audiosexual

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    Check out this video. See those weird wave like artifacts, moving from right to left? This is what you're supposed to pay attention when check for aliasing. Now, listen to what they do and imagine these things in countless plugins, all over your tracks...It's chaos superimposed with more chaos.

    This is what happens when you use analog emulations in low sample rates without oversampling...

     
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  19. metaller

    metaller Audiosexual

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    What do you mean by mixing at 48KHz or 88.2kHz? Just changing the sample rate in the project would do the job? Or I should also record my audio at that sample rate?
     
  20. Von_Steyr

    Von_Steyr Guest


    The issue then, of course, is how to down-convert to 44.1kHz for release without suffering the same problem in the sample-rate converter (SRC) anti-alias filtering. Clearly, a properly designed digital filter is required in the SRC, and while some software SRCs do this properly, some don't. The Infinite Wave SRC comparison web site reveals the scary truth! (See http://src.infinitewave.ca).

    The 176kHz (or 192kHz) quad-sample-rate idea is really just about being able to say 'mine's bigger than yours'. There's a very good white paper about sampling theory on Lavry's web site (www.lavryengineering.com) where Dan Lavry points out that the higher the sample rate, the greater the proportion of error in sampling time and the lower the actual audio resolution. Lavry argues (very sensibly, in my opinion) that the optimal sample rate would actually be 60kHz. In the real world, 96kHz can be useful, for the reasons mentioned above, but the quad rates are a folly and Lavry refuses to support them!

    https://www.soundonsound.com/sound-advice/q-why-882khz-best-sample-rate-recording
     
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  21. RMorgan

    RMorgan Audiosexual

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    As far as I understand, when you record at lower sample rates, you'll lose all information above its relative Nyquist frequency. In case of 44,1kHz, the Nyquist frequency is 22,050 Hz. (if the sampling rate is 48kHz the Nyquist frequency is 24,000 Hz, and so on...)

    Once you get these tracks into your DAW, start mixing and adding plugins that may add distortion, you're basically adding information in form of harmonics, and the lower the Nyquist frequency, the more aliasing you'll get.

    In other words, if you're mixing in 44,1kHz, and If there are any frequencies outside of this range (Nyquist 22,050 Hz), they are interpreted and mapped to frequencies within this range. This is aliasing ; when one frequency is coded as a different frequency.

    So yes, the higher the sample rate of your mix, the better, so you can avoid aliasing caused by the stuff you add during the mixing process.

    As for recording, let's say, in 44,1kHz, if your recording material has frequencies that go above Nyquist 22,050 Hz, your AD conversors will also map these exceeding frequencies as different ones, which will also cause aliasing.

    I'd say, record to the highest resolution possible and then downsample during mixing if necessary, not the contrary, i.e; record at 96Khz and downsample to 88,2kHz.

    But, giving you a more straightforward answer, if you have already recorded your tracks at 44,1kHz, you can either upsample your mixing session or turn on oversampling on individual plugins; the higher the better.

    If you want to record at 44,1kHz, you'd better find a way to block all frequencies above 22,050 Hz, otherwise your AD converters will cause aliasing which will most certainly translate as harshness, specially when the cumulative effect kicks in.

    Oh my, bugdet mics + budget audio interface + low sample rate = harshness hell...I'm talking by experience, because everything I own is budget. Raising the recording resolution makes so much difference in this case.

    PS: I'm still a student of this discipline so please, feel free to correct me if I'm wrong.
     
    Last edited: Oct 10, 2017
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