Are audio subliminal effective?

Discussion in 'Lounge' started by signalblocking, Jul 21, 2021.

  1. dtmd

    dtmd Platinum Record

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  2. GabsIT

    GabsIT Producer

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    We are going off topic but still interesting??

    I was also thinking in Altered States movie, Monroe did a lot of investigation with sensory deprivation tanks, the ancient ascetic version are the tibetan dark retreats in caves, can be done in any pitch dark soundless room too, the principle is the same as in deprivation tanks, what happens is that the brain starts to mess with neurotransmitters that are released by the pituitary gland? or a very specific area in the brain that get triggered by light, inclusive with eyes closed... after some days, in the absence of the daylight neurotransmitters, the brain create something called the prisoners cinema that is the same phenomena with prisoners that turn crazy in pitch black isolation jails.

    It's also related to REM states, and related to the transition between consciousness and subconsciousness, between real life and a dreams, this is very useful to build virtual things with the bare mind without any external influence (besides your own memories and thoughts of course) ...stupid or ignorant people usually crash with their own fears so they make their fears real, demons, phobias, etc. But usually any kind of meditation practice, include some sort of psyche control, as focus on breathing or mantras to stop idle thinking (monkey mind) or high morals and precepts, self control and a lot of useful things, because in fact we are animals with a great mind, tame the animal and let your mind free


    Altered States is a 1980 American science-fiction horror film directed by Ken Russell based on the novel of the same name by playwright and screenwriter Paddy Chayefsky. The film was adapted from Chayefsky's only novel, published in 1978, and is his final screenplay. Both the novel and the film are based in part on John C. Lilly's sensory deprivation research conducted in isolation tanks under the influence of psychoactive drugs like mescaline, ketamine, and LSD.
     
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  3. BEAT16

    BEAT16 Audiosexual

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    As with everything, the knowledge, partly abused by the military and governments, is used against their own people. White torture methods include sleep deprivation, stimulus deprivation (e.g. dark detention or long stay in a camera silens) and mock executions.
     
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  4. Amore_de_la_Vida

    Amore_de_la_Vida Rock Star

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    What I tried to say earlier: "subliminal", in the most commonly adopted sense, means "not consciously perceived".
    But there is nothing like this existing in Nature...

    "Perception" implies a form of conscience, you cannot be asleep and be able to interpret / analyze an information from your environment at the same time.

    Exemple: you're asleep, and suddenly your cat meow. To fully realize what is this sound, you have to wake up in a way or in another, to understand what is this sound, from where it comes, and what it could means.

    Other form of (supposed) subliminal sound: a (series of) word(s) or supposedly meaningful sound(s), mixed at very low volume with a song, or any form of musical work, or in a film sound track, etc...

    In this example, the volume is so low that you can't effectively perceive it, your mind being focused on perceivable sounds, you can't analyze the imperceptible.

    So the problem is the following: for a sound, a word or an order ("do this action", "feel that", "see that", whatever you wanna suggest) to have the slightest impact on the human mind, it must be perceived and analyzed by the brain.

    The last example that comes to my mind is the hypnosis. When a human is hypnotized, the brain retains all its faculties of understanding, comprehending, and analyzing what the hypnotizer (or hypnotherapist) says to him. The hypnotized person is perfectly able to remember, to reason, to object, and even to say "no".

    So my conclusion is: the same way that there is no subliminal sex*, there is nothing like effective subliminal sound or image (no proven real effect on the human mind).

    *Except, perhaps, pheromones. But this is another (looong) discussion.
     
  5. pratyahara

    pratyahara Guest

    If it is subliminal, you don't know that it is audio. So, at most it can be subliminal physics converted into some physiological processes.
     
  6. Amore_de_la_Vida

    Amore_de_la_Vida Rock Star

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    It could be cool for some: command some physiological reactions at precise moment, in fact give an order to someone or to an entire crowd, for ex. provoke an orgasmic emotion each time you play a G4 (precisely) with your instrument, or (more worrying) induce a feeling of rage against a person (or a group / category of persons) in the goal to trigger a mass murder, a civil war... Possibilities could be infinite.

    But, there is no scientific proof that some process could lead to similar effects. We do know that hypnosis exists, and can work with a receptive or well prepared person, but mesmerize an entire crowd seems impossible, because each individual needs to be prepared, and many individuals, even prepared, are perfectly capable to resist to an order that doesn't correspond to their character, opinion or personality.

    For example, you could try to hypnotize me and suggest me to kill someone, but there is 99.99% chances that it will not produce the desired action, because I'm deeply and fundamentally non-violent, (ex.: I never believed in death penalty), so I will not obey your order, even if you are ultra-convincing / persuading / influential. To simplify: because it's not me.

    If you really wanted to trigger a murder, there is far more simple ways to do that, no need to utilize hypnosis or whatever subliminal / sophisticated means.

    But back to subliminal sound: where is the scientific proofs?
     
  7. orbitbooster

    orbitbooster Audiosexual

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    It could be even worse than that.:rofl:
     
  8. pratyahara

    pratyahara Guest

    It possibly just enters into network of neural processes. They might not have any conceptual meaning (like executing some order or suggestion). But they might be a factor of some (mechanical) influence with some consequences.

    Consciousness covers a very small percentage of brain processing. The number of neural firings within a tenth of a second is counted by trillions. So you do not need a proof, or may consider this fact as a proof.
     
  9. Riot7

    Riot7 Platinum Record

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    Just going to use this as a jumping point. Your message was good. As in "hidden messages in music", there of course really isn't any proof. Makes a good story for a cold war secret agent movie though.

    People, please don't believe what some random youtubers tell you when it comes to stuff like this. If it sounds like something the lamestream media doesn't want you to know, it's probably bullshit.

    However, music and sound can be and are used to influence people, if not subliminally, then at least somewhat inconspicuously.

    When you call technical support and are put on hold, they will play you relaxing music. When you walk in to a youth clothing store, there is youthful music playing. In some public places, they play boring classical music to disperse annoying youth groups. When you turn on a modern electronic device, it makes designer bleep to make you feel like you are operating cutting edge technology.

    I'm not sure how much research has gone into all this, but I'm quite sure it is pretty effective.

    I'm personally somewhat interested in incorporating certain "iconic" sounds or textures into my music. For example, people of certain age seem to to get that warm feeling when they hear the old playstation startup sound. Or perhaps the Mario jumping sound.

    But more importantly, human behavior can be influenced in all kinds of ways. This is what advertisements and marketing are supposed to do after all. On the more invidious side, there's evidence that your social media feed and experience, for example, can be manipulated to evoke certain desired feelings. In theory, the content of your feed can be effectively manipulated to make you feel lonely just before you are presented with a dating app ad. This kind of technology would of course be highly exploitative and dangerous.

    The great fear is that combined with oceans of personal data these kinds of techniques and personalized superstimuli will become more and more effective and their use ever more prevalent. That we (or more likely an AI) will keep finding more and more ways to control human behavior. This is one of the reasons some people think the algorithms that control your feed should be open source and there should be a ban on all kinds psychological experimentation for commercial purposes. And especially on all kinds of psychological experimentation using machine learning technology. This is my view also. I would actually ban all targeted advertisement. The AI and machine learning tech we are coming up right now - not in the distant future - is just too scary.
     
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  10. GabsIT

    GabsIT Producer

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    Related to memory and focus, the brain can work with 5 to 7 different mental objects at the same time, but subconsciously with around 10000.

    This is also on of the principle behind savants incredible habilities.

    consiousness is a pretty complex task, in fact most people live on automatic pilot.



    there is plenty information about American and Russian secret cold war mind control projects All with a negative result, but there are also some studies about supermarket ambient music with interesting results, also instead of subliminal or subconsious, direct manupulation, in fact is pretty effective as with the Russian operation Infektion

     
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  11. lerkjurk

    lerkjurk Platinum Record

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    :mates::bow: more information cooledit pro v2.1 contain brainwave

    http://www.astralpulse.com/forums/w...brainwave_synchronizer-t2502.0.html;msg118235

    http://www.consciousdreaming.com/lucid-dreaming/cooledit-and-brainwave-entrainment.htm

    from old Cool Edit user forums

    Brainwave Synchronization
    By David Johnston
    About Brainwave Files
    Cool Edit Pro's Brainwave feature (/Transform/Special/Brainwave
    Synchronizer) works like many meditation tapes and light/sound devices on
    the market, which range in price from $200 to $500. There are even boards
    available with plug in glasses (which have blinking lights) for your PC in the
    price range of $495. The files created using the 'Wave' transformation are even
    more powerful, and are definitely more pleasing to the ears. Most other devices
    and tapes have a "humming" sound or some other tones to induce the right
    brainwave frequencies. This program allows you to use ANY sound to encode
    the frequencies with. The most effective we have found are by using the Noise
    Generator, which creates pleasing waterfall like sounds. This function only
    works on stereo waveforms, and the effects work if only if listened to with
    stereo headphones.
    Listening to sounds that have been waved for periods of 5 minutes or more will
    produce the desired state of awareness in the listener. Sessions of 25 minutes
    or so work really well!
    Major brainwave pattern frequencies and possible uses for
    brainwave synchronization
    Delta 1-3 Hz Deep sleep, lucid dreaming, increased immune
    functions.
    Theta 4-7 Hz Deep relaxation, meditation, increased memory
    and focus.
    Alpha 8-12 Hz Light relaxation, "superlearning", positive
    thinking.
    Beta 13-25 Hz Normal state of alertness, stress and anxiety.
    Gamma 30 Hz on up Hyper-awareness
    High Gamma 200+ Hz Various effects
    Immediate Relaxation and Stress Relief - Choose between 5hz and 10 Hz
    for different levels of relaxation.
    Meditation - Choose between 4hz and 7hz, either cycle between a few, or stay
    at a particular frequency for different results.
    Sleep Replacement - A 30 minute session at 5Hz replaces about 2-3 hours of
    sleep, allowing one to wake up in the morning more refreshed. Try listening
    1/2 hour before waking up in the morning, or 1/2 hour before going to bed.
    Improved Sleeping Patterns - Any of the Alpha and Theta frequencies (8Hz
    to 4Hz) for 30-45 minute sessions at the same time each day.
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    Treatment of Insomnia - Choose between 4hz and 6hz for starters (the first
    10 minutes), then go into frequencies below 3.5hz (for 20-30 minutes), settling
    on about 2.5hz before fading out.
    Improved and Lasting Sense of Well Being - Try Theta (4Hz to 7Hz) for 45
    minutes, daily.
    Creative Visualization - About 6hz for a while, then up to 10hz works well
    while using visualization techniques.
    Alleviation of Migraines and Headaches - Experiment with Alpha and Theta
    combinations. Try and visualize the pain getting smaller and smaller until it
    disappears.
    Reduction of Depression Symptoms - Again, Alpha and Theta combinations,
    mostly theta.
    Self Hypnosis - Choose about 8hz to 10hz while playing any self-hypnosis
    tape, or guided meditation.
    Accelerated Learning - Choose about 7hz to 9hz while playing any learning
    tapes, like foreign language tapes, etc. to increase comprehension. Also, while
    studying, take breaks every half hour and listen to 10 minutes of Alpha (10Hz)
    while reflecting on the material you just learned.
    Subliminal Programming - Choose 5hz to 7hz while playing your favorite
    subliminal tapes, or make your own by recording some affirmations, and mix
    pasting (Edit:Paste Special) them from the clipboard at barely audible volumes.
    Improve Intuition (or ESP?) - Theta frequencies help in this area, 4hz to 7hz.
    Reaching Higher States of Consciousness - Theta again, with daily half hour
    minimum sessions. Give at least a month for results.
    Quick Refresher on long days - Low Alpha 8hz to 10hz for about 15 minutes
    works well. Sort of induces a cat-nap.
    Increased Immune System - Relaxing to Alpha and Theta combinations daily.
    Learning how to relax, and relaxing more often can lower blood pressure and
    increase the body's natural defenses. Using Alpha Synchronization (8Hz to
    12Hz), expect similar increases in the neuro-chemical levels of Norepinephrin
    (11%), Serotonin (21%) and Beta-Endorphins (25%).
    DISCLAIMER
    By using this program, you agree that the author will not be responsible for
    any damage as a result, direct or indirect, of using this program. The author
    makes no claims about the effectiveness of these sounds for any particular
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    purpose. The user is encouraged to do his/her own research into the area of
    brainwave synchronization via auditory stimulation.
    WARNING
    Sounds generated by the wave function may not suitable for epileptics or
    persons undergoing psychiatric treatment.
    About Carrier Waves
    A carrier wave is needed to transport the brainwave frequencies. Because the
    carrier wave is not what you hear through the headphones directly, you do not
    need to buy super high-end headphones (5Hz-25KHz) to reproduce the effects.
    These sounds may be recorded using any stereo cassette recorder and played
    back on any stereo cassette player without losing effectiveness. In other words,
    your headphones do not need to be able to reproduce a 5Hz signal if you are
    generating a 5Hz theta-frequency brainwave file, and your tape deck does not
    need to be able to record frequencies this low either. The brain does however
    respond better to the lower frequencies because of the nature of the
    synchronization algorithm, so the better the headphones you buy, the more
    dramatic the results may be. The best headphones are the kind that cover the
    entire ear, so outside noise does not get in. Plus, these headphones have much
    higher response to low frequencies. The active ingredient, so to speak, are the
    frequencies from about 40Hz up to about 2khz depending on the frequency
    being encoded and the intensity.
    Carrier waves must have some correlation between the left and right channels,
    no matter how slight. So mono (total correlation), inverse (total negative
    correlation), and spatial (natural recordings that have some of the same sounds
    coming in both channels) will work great.
    The best sounds to use as carriers are sounds that are spread across the entire
    frequency range, or at least most of the lower frequency range. Good examples
    are ocean, waterfall (most any recordings from nature), and noise generated by
    this program. Experiment with mono (both left and right channels the same),
    inverted (like mono, but the left channel is the inverse of the right, obtained by
    using the Channel Mixer), and spatial stereo (spatially encoded sounds in
    nature, recorded with microphones about 9 inches apart to simulate separation
    between the ears). But don't let this stop you from digitizing your favorite
    music, and using it as a carrier, or converting your favorite to a mono or
    inverted wave.
    To generate a carrier wave, you can do three things:
    Record a sample - Once recorded, use the Channel Mixer to create a mono,
    or inversed wave. The channel mixer will also allow you to put in just the
    amount of correlation you desire (for example, a 20% mixture of both
    channels, leaving the rest untouched.) Or just leave it the way it was recorded.
    You may find changes in effectiveness of the brainwave files depending on how
    you use the Channel Mixer. Keep in mind that this function only operates on
    stereo waves, so when "mono" is mentioned, it means that the exact same
    signal is present on both channels--the left channel and right channel are the
    same.
    205
    Generate Tones - You may use the Generate Tones function to find a
    pleasing, relaxing tone for the background (but we find "noise" sounds more
    relaxing). The way tones work the best is if the left channel's tone frequency is
    5-6 Hz different from the right channel's tone. This creates a beat pattern equal
    to the frequency difference, which the brain responds to somewhat (this is the
    property that many theta-inducers rely on). To do this, generate one tone with
    left volume at 40, and right volume at zero. Then generate the second tone
    with the left and right volumes reversed. Finally, Paste Special (with overlap)
    one tone on top of the other. Use low frequency tones, like 50Hz to 120Hz for
    best results. These tones, by themselves, will help coerce the mind into the
    state associated with the difference between the frequencies. For example, for a
    theta state of 6Hz, use a 70Hz and a 76Hz tone. Combining this tones sample
    with an existing brainwave file, by overlap pasting at a quiet volume (20%) is
    even more effective.
    Generate Noise - Use the Generate Noise function (pink and brown work
    best) in any of the modes: mono, inverse, or spatial stereo (independent
    channels noise will not work as a carrier for brainwave frequencies at all, since
    there is no correlation between the left and right channels). Using pink noise in
    spatial stereo, and running it through the Quick Filter to get rid off some of the
    "edge" if any works the best. Inverse works quite well too, but the brainwave
    "effect" is more pronounced, and can be distracting, and some sound boards
    have trouble reproducing sound that is inversed between channels.
    Once you have found a pleasing sound, about 10 seconds or so of a
    monotonous sound (tones, river, waterfall, noise...) you're ready to start. If a
    monotonous sound is used, more disk space can be saved because we will use
    the play list to repeat portions. If a music sample were used, it is quite
    noticeable that the same 10-second piece is being played over and over and
    over again.
    If you're curious you can also spatially locate a mono sound to the left or right.
    Do this if you wish to have the illusion that a particular sound is coming from
    one side or the other. The function works by pasting a mono sound sample into
    a stereo waveform, and using the Digital Delay function. Having a quiet "ping"
    (generated by using the sine wave tone generator with the bell curve envelope)
    play spatially on the left, then on the right at about 5 second intervals is very
    relaxing.
    Encoding Brainwave Information
    There are two types of brainwave files that you can create: A flat file, and
    a cued file. The flat file takes more memory, and plays straight through
    from beginning to end, while the cued file is actually contains pieces of the
    entire audio program, that when played in the proper order become the
    brainwave file. The cued file takes less memory, and can very quickly be
    modified at any time by re-arranging the audio pieces. The average length
    of a cued file is about 3-4 minutes for a program that can last as long as
    desired. The flat file is a standard wave file, which means to create a long
    program, you must have enough space for it. The only advantage to using a
    flat file is if you are waving music, since music cannot be split into pieces
    and rearranged, otherwise it would sound discontinuous. Creating
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    brainwave files using the flat file method will be discussed first, since it is
    more straightforward.
    Flat Brainwave File Generation
    Create a file the length you wish to make your relaxation program using the
    carrier wave(s) of your choice. Either record music, or use the pink noise
    generator and copy and paste (or Paste Special) to the desired length. If
    you are using a monotonous sound, you would be better off using the cued
    file method. Lengths of good relaxation programs vary from 15 to 30
    minutes, and beyond. This means you must have enough hard drive space
    for the entire file. Since the temporary file takes up hard drive space as
    well, the maximum size of file you can create, and be able to save, will be
    one that takes up half of the initial free hard drive space.
    Use the Wave function to encode the brainwave patterns into the carrier
    wave by highlighting a section of the wave, or the whole thing, and
    choosing Transform:Wave, or click the wave icon. With the wave
    transformation, you have complete control over the brainwave frequency
    being encoded, the strength of the signal, and the positioning of the signal
    left or right. Over the selection highlighted, the intensity, and position
    remain constant, but the frequency can be varied using the graphical input
    control. See the section on Authoring Brainwave Files to learn what
    settings to use for the Wave function, and how to build effective files.
    Once the entire file has been waved to your satisfaction, you can save the
    file if you wish, and play it using the Play button. An interesting side effect
    is that different sounds are heard if you listen to one channel, listen to both
    channels with one ear, or listen to each channel with each ear.
    Cued Brainwave File Generation
    These files contain many short snippets of brainwave encodings at different
    frequencies. Each snippet is cued using the Cue List, and a Play List is
    generated by adding entries from the Cue List, and looping them if
    necessary. To listen to a cued brainwave file, you must use the Play button
    in the Play List dialog box.
    First you must figure out how you want to divide up the brainwave
    program (your 20-30 minute masterpiece) into components. For example,
    you may want to have patterns of 5Hz, 7Hz, and 9Hz at different points in
    the program. In this case, you will need at least three pieces for your
    creation. The actual file will just be 10 seconds of carrier wave at 5Hz,
    followed by 10 seconds at 7hz, followed by 10 seconds at 9Hz. All the
    pieces are placed in the cue list by highlighting the piece, and choosing
    Add. It is best to add the piece to the cue list once it is created, or pasted
    at the end of the current waveform. To create the final program, the pieces
    are added to the Play List in the order you wish to listen to them. Each
    piece can be looped if needed. So a 20 minute program can be generated
    from 3 10-second pieces by adding the cues to the play list and looping.
    First you need to create 10 to 20 seconds of carrier wave, and save in a
    special file in case you need the carrier wave again later. Highlight the
    wave, and Edit:Copy. When you need another copy of the initial carrier
    wave, you need only to Paste it.
    207
    Add the first carrier wave snippet to the Cue List by pressing the Add
    button in the Cue List dialog. Give the cue for this snippet a name that
    reflects the waveform transformation you will be using, for example, "6Hz
    to 5Hz drop".
    Choose the Transform:Wave function to encode the proper patterns into
    the carrier wave. Look at the section on Authoring Brainwave Files to
    learn what settings to choose.
    Click past the end of the wave file (make sure the rightmost part of the file
    is in view), and choose Paste to insert another copy of the carrier wave.
    Once you do this, you can add the newly inserted selection to the cue list,
    and give it a name. Repeat the step above for creating a brainwave
    encoding over the carrier wave you just inserted. Do this as many times as
    needed until you have all the pieces you need to build the final brainwave
    file.
    Once all the pieces have been generated, add them in the order you like to
    the play list. To make pieces last longer (if the beginning and ending of the
    piece are at the same brainwave frequency), increase the number of loops
    for that entry in the play list.
    When Played from the play list, the pieces will be played in the order
    shown, and looped if necessary.
    To get familiar with the cue list, and play list, open one of your favorite
    wave files, and highlight sections then add them to the cue list. After you
    have a few selections in the cue list, add them to the play list, and choose a
    loop count of greater than one for some of them. Choose Play from the
    play list, and listen to what you've just created.
    Authoring Brainwave Files
    After learning about carrier waves, and encoding procedures, all you need
    to know is what frequencies to use, and when to use them during the
    course of the listening session. Once you know what frequencies to use,
    and at what intensity, you can generate the completed file using either of
    the methods above.
    Effective brainwave files have some sort of encoding going on the entire
    length of the session. For the first 3 minutes or so of the session, the
    listener will not be in a "relaxed" state, and will not respond greatly to the
    frequencies being presented. During this warm-up period, gradually
    decreasing from about 12Hz down to 8Hz works nicely. After about 4
    minutes, the listener's brainwave patterns will start to synchronize with the
    patterns in the headphones, and the serious brainwave programming can
    begin.
    Frequencies of 8-10Hz correspond to an alpha state -- light relaxation, like
    a quick afternoon siesta. Frequencies of 6-7Hz correspond to a theta state -
    - meditation. 4-5Hz correspond to deep relaxation. You can create a
    session that is constant, in one of these states, or create a session that
    dynamically flows from one to the other. When going down in frequency,
    give the listener about one minute to catch up, and stay in sync with the
    wave. Going up in frequency does not require the listener to catch up. In
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    other words, if you go from 6Hz down to 4Hz over a 20 second timespan,
    and hold at 4Hz, the listener may not be at 4Hz for another minute. When
    going from 4Hz to 8Hz in 20 seconds, the listener will be at 8Hz at the end
    of the 20 seconds. It appears to take extra time when going down in
    frequency, but no extra time when going up. This basically holds true for
    the first 20-30 minutes of a session. After that, the opposite tends to occur.
    It is easier to go lower than go higher. This means that to bring a listener
    from 4Hz (where she has been for the last 30 minutes) up to 12 Hz, it
    should be done over a 5 minute period or so. One nice trick to do is to
    keep the listener at around 4-5 Hz for a while, then about once every 2
    minutes, go up to 8Hz and back over a 20 second span. This will alert the
    listener slightly, and make them aware for a few seconds of what they are
    thinking. This is great for getting creative insights and the like. It acts as a
    sort of window to the subconscious, allowing one to remember what is
    going on. It's kind of like remembering dreams: you do it better if you are
    awakened in the middle of one.
    Another effective method of producing relaxation files is to overlap them.
    That is, have portions that are one frequency, and slightly spatially located
    to one side overlapped with a slightly differing frequency spatially located
    slightly to the other side. This gives the listener the chance to decide which
    frequency to be at, and gives them more freedom over the experience. For
    example, a session could go from 8Hz to 4Hz over 10 minutes overlapped
    with 7Hz to 5Hz over the same 10 minutes.
    For nice super-relaxing effects, generate panning waves (frequencies of
    0.05 to 0.2) over your session after encoding the initial brainwave patterns.
    For example, if you are generating a brainwave file out of 20-second
    pieces, after generating the main brainwave frequency over the 20 second
    period, generate a panning wave of 0.05 or 0.1 (which means a period of
    20 or 10 seconds) with an intensity of about 50 or so. This will make the
    sound appear to shift left and right to the listener over a 20 or 10 second
    period. Now, overlapping a 24-second piece panned at 0.125 (8 second
    period) at 5Hz with a 0.167 (6 second period) at 6Hz will combine the
    practices of multiple frequencies with panning for an extremely supernatural
    effect! Once you get started creating a few files, and see what the
    different frequency ranges do, you will become familiar with the different
    effects and how to generate just the effects you want.
    High Gamma frequencies of 200Hz or more seem to help in relaxation, and
    do something no doubt. This is an area you can experiment with. When
    generating frequencies above 40Hz or so, it is best to keep the intensity
    very low, like 7 or 8. The higher the frequency, the lower the intensity has
    to be, otherwise the encoding will overwrite itself and the signal will be
    lost.
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    Sample Theta File - Step-by-Step
    Create a new blank file with File:New. Choose a Stereo file, either 8 or 16 bit
    and a 11025, 22050, or 44100 sampling rate. The final file size will be one of
    the following sizes listed below depending on your choice:
    11025 22050 44100
    8-bit 2.6M 5.2M 10.5M
    16-bit 5.2M 10.5M 21.2M
    You must make sure you have enough memory for a file of this size, plus an
    additional meg for working space. If you plan on saving the file when you are
    done, you must have at least twice this amount of hard drive space available,
    since a temporary file is used instead of memory while working on the wave.
    Choose Generate:Noise. Select Pink, Spatial Stereo (500 µSeconds) for 15
    seconds at an intensity of 3 . This is usually the longest portion of the
    generation of brainwave files. Because of this, it is advised that you save this
    piece of noise so that in generating future files, you can just load in this precalculated
    noise as a starting point.
    Choose Edit:Copy. From now on, we will paste the noise in when we need it!
    Make sure the noise is highlighted. If it is not, select all by double-clicking on
    the waveform until it is highlighted.
    Choose Add in the Cue list, and give the entry a Label of 10Hz to 8Hz, and a
    Description of "Warm-Up"
    Choose Transform:Wave to bring up the brainwave dialog box. Enter 10 for
    the Highest Frequency, and 8 for the Lowest Frequency, and an Intensity of
    35. On the graph above, click the leftmost dot, and drag it to the top of the
    graph. Click the rightmost dot, and drag it to the bottom of the graph. This will
    product a frequency encoded at 10Hz at the beginning, and glide down to 8Hz
    by the end. Choose OK to generate the encoding. This shouldn't take nearly as
    long as it did to generate the noise.
    Click the mouse at the rightmost portion of the wave (just beyond the black
    waveform display area). When you do this, the yellow cursor arrows should be
    all the way to the right of the wave. You must always add new pattern blocks
    at the end of the current waveform.
    Choose Edit:Paste to insert another copy of the original noise that we had
    copied originally.
    210
    Create the following pattern blocks as before (following the steps 5 to Cool ,
    except with the following values for the cue list and waveform transformation:
    Label Description Hi Freq. Lo Freq. Intensity
    (Graph should go from left=highest to right=lowest)
    8 Hz Alpha 8 8 37
    8 to 6Hz Glide Down 8 6 38
    6Hz High Theta 6 6 40
    6 to 5Hz Deeper Theta 6 5 45
    5Hz Theta 5 5 50
    (Graph should look like an upside-down "V" for Spike)
    5-8-5 Spike 8 5 50
    (Graph should go from left=lowest to right=highest for Awake)
    5 to 12Hz Awake 12 5 40
    Once all the blocks are generated, and in the cue list, Add the pieces to the play
    list by selecting the wave portion in the cue list and clicking Add in the play
    list. Select the pieces listed below in the order given. After doing so, select
    each item in the play list, and change the Loops for each so the final play list
    looks like this:
    (1) 10 to 8Hz
    (3) 8Hz
    (1) 8 to 6Hz
    (7) 6Hz
    (1) 6 to 5Hz
    (18) 5Hz
    (1) 5-8-5
    (12) 5Hz
    (1) 5-8-5
    (12) 5Hz
    (1) 5-8-5
    (12) 5Hz
    (1) 5-8-5
    (12) 5Hz
    (1) 5 to 12Hz
    When you choose -Play- from the play list, the sequence will be played in the
    order given, looping the number of times specified. This list gives a 21 minute
    theta session, with bursts into alpha at four points.
    If you wish to save this piece, and have enough hard drive space, you can do it
    now. The wave is complete. Enjoy.
    How to use brainwave synchronization files
    Once you have created your brainwave file (15 minute files on up work best),
    Loop Play them for a longer listening time. Sessions of 15 minutes or more
    work best. It is best to listen to the sessions lying down in a quiet place where
    you will not be disturbed. If there is no place like this near your PC, it may be a
    211
    good idea to record the session on tape and listen to it where you can be
    comfortable and relaxed. When you're fully comfortable, start the session, close
    your eyes, and let the magical sounds from Cool Edit do the work. Remember,
    this only works if you listen to the sounds with stereo headphones.
    You may notice helicopter, or "washing" type noises moving around in your
    head. These sounds are actually created inside your head, and are not coming
    directly out of either channel from the sound board. It is this noise that is doing
    the work of helping your brainwaves get synchronized to the patterns you have
    chosen. When you have mixed two different (but similar in frequency ranges)
    brainwave files together, you may notice a jet airplane noise moving slowly
    from left to right in the background. Some people don't hear these artifacts at
    all, while others hear them extremely well.
    Another side effect is that of a wandering mind. When you use frequencies
    under 8hz, you may find yourself thinking of the strangest things. You may find
    that you are not thinking of anything in particular, and your thoughts become
    very interesting. The feeling is also "warm" and "happy" for some people.
    Others start recalling their favorite memories as a child, even some they
    thought they had forgotten forever!
    After a session of 15 minutes or more, you may feel quite refreshed, light, airy,
    clear-headed, etc. Some claim that doing this for 30 minutes a day can result in
    subtle but great changes in your life. ESP experiences increase, and you may be
    able to reach new levels of awareness in your everyday life.
     
    Last edited: Jul 26, 2021
  12. Donut Nyamer

    Donut Nyamer Audiosexual

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    If you ever had a burgir, a cola, a redbulla or a pitsa then subliminal messaging must have worked right? Because who did what that commercial said? You did probably. I know I eated these things so I'm brainwashed beyond belief.
     
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  13. signalblocking

    signalblocking Newbie

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    What are partial vibrations, how do they work?

    Any proof it doesn't work, if the silent sound spread spectrum has the waveform of a word, earphones will vibrate to produce it and the tympanic membrane will in turn vibrate according, maybe it is not audible but understood by the brain.
     
  14. BEAT16

    BEAT16 Audiosexual

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    When we hear the sound from a vibrating object (such as a musical instrument) we hear a complex sound that contains many different frequencies or pitches called partials. This collection of frequencies, pitches or partials is called the harmonic series or overtone series. This series is based on a fundamental frequency or pitch (first partial) with the series of harmonics or overtones comprising the remaining frequencies or partials.

    The fundamental is usually the strongest frequency to the ear and defines the pitch of that sound. The intensity (or volume) of the overtones or remaining partials provide the "tone color" or "timbre" of the sound which explains why a middle C on a trumpet sounds different from a middle C on a trombone or tuba. Many factors enter into the strengths and weaknesses (intensity or volume) of the partials. Source: https://dictionary.onmusic.org/terms/2484-partial
     
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  15. FrankPig

    FrankPig Rock Star

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    See if you can spot the subliminal message in this late night quiz show:

     
  16. GabsIT

    GabsIT Producer

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    from serenity, firefly


    If someone manage to find something with subliminal messages i wanna try, at the moment the only thing that changes my mind, specifically inducing nice vivid dreams is good music, but it's about the main feeling in music more than language or intelectual things.
     
    Last edited: Jul 29, 2021
  17. signalblocking

    signalblocking Newbie

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    On a cursory look I couldn't find any subliminal in it, maybe I need to study it to find any subliminals.
     
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