Any suggestions how to do distant outdoor sound FX in VST's?

Discussion in 'Working with Sound' started by Bert Midler Biddy Fiddler, Feb 13, 2026 at 2:15 PM.

  1. Bert Midler Biddy Fiddler

    Bert Midler Biddy Fiddler Kapellmeister

    Joined:
    Dec 17, 2025
    Messages:
    83
    Likes Received:
    66


    Awesome game with FX acoustics that deliver the effect of distance really nicely. I want to work on some ambient pieces with various elements positioned far in the distance in a believable way. I know they made actual field recordings of weapons at various distances for the game, is there anyway to get something near that effect in a VST.

    I have most of the popular reverb VST's, but distance in them normally means a large space (cathedral settings etc) more than realistic outdoor distance which needs specific reflections and muffling. I'm not finding presets or anything oriented around this effect. Are there any VST's designed to do this type of outdoor distance work?

    Go to 4.30 onwards to hear some good examples of FX in the distance and then closer.
     
  2.  
  3. Obineg

    Obineg Rock Star

    Joined:
    Dec 7, 2020
    Messages:
    966
    Likes Received:
    334
    "distance" is more or less a lowpassfilter and a delay - relative to other sound sources. so to model the nature is really easy here and there is no need to record things outside. :)
     
  4. Bert Midler Biddy Fiddler

    Bert Midler Biddy Fiddler Kapellmeister

    Joined:
    Dec 17, 2025
    Messages:
    83
    Likes Received:
    66
    Its sounds so simple then why isnt there any software to do it accurately! :yes: I did try that initially, it sounded like two effects being combined, its how games used to do it and its ok but doesn't sound 'real'.

    I want the realism. There is a complex reverberation effect off landscape that isn't the same as a traditional delay. Hense the field recordings i suspect.

    These guys are heavyweight sound designers, if it was easy they would have solved it in the box and moved on.

    I'm now thinking maybe someone has made convolution recordings for this purpose?
     
    Last edited: Feb 13, 2026 at 3:18 PM
  5. thantrax

    thantrax Audiosexual

    Joined:
    Feb 20, 2012
    Messages:
    2,669
    Likes Received:
    2,812
    Location:
    Italy
    In mixing i cut lows and high, then compress -10db gain reduction with fast attack and fast release, add some saturation and use preday on reverb, no decay

    In mixing... so try and let me know if it works :speaker:
     
  6. KORG3R

    KORG3R Platinum Record

    Joined:
    Apr 14, 2022
    Messages:
    417
    Likes Received:
    256
    You´ve said it, if you look up any behind the scenes like Lotr or Matrix, guys are capturing sounds from old war tunnels, underground chambers/water tanks/reservoirs, layering it with bunch of stuff and sometimes processing everything together layered thru the H9000/3000 HW etc.., doing large chunks of samples and later on finding the theme and working the same process from the different angles until they have a pallet of sounds.

    https://pixeldrain.com/u/pwPFtnzq
    throwing coins around the cheap mic
     
    Last edited: Feb 13, 2026 at 3:46 PM
  7. PulseWave

    PulseWave Audiosexual

    Joined:
    May 4, 2025
    Messages:
    4,279
    Likes Received:
    2,518
  8. ItsFine

    ItsFine Audiosexual

    Joined:
    Apr 22, 2023
    Messages:
    926
    Likes Received:
    549
  9. DontKnowJack

    DontKnowJack Platinum Record

    Joined:
    Nov 23, 2020
    Messages:
    354
    Likes Received:
    190
Loading...
Similar Threads - suggestions distant outdoor Forum Date
Going ITB: Suggestions Needed Mixing and Mastering Feb 6, 2026
Concert Floor Recording Suggestions Working with Sound Feb 6, 2026
How to achieve this vocal mix? | Suggestions how to make "that" sound May 30, 2025
Your cheap preeamps suggestions Soundgear Feb 2, 2025
studio one issue and imrovement suggestions Studio One Aug 18, 2024
Loading...