I'm safe. I use OLLO Audio headphones.
I'm not talking about peak or RMS. I want to know percieved loudness (LUFS, integrated). It's totally different than peak or what you are calling...
Skip the VU meter. What is your current LUFSi?
Look into minimum phase and linear phase EQ/filters and their different changes of phase (and thus the increase of volume).
Most condenser mics record a LOT higher than what humans can hear (just record rattling a keychain at 96kHz SR or something and check your...
All Apulsoft plugins.
1) Stack harmonically/overtone-rich synth on top of your "808" (shitty word for a saturated single sine, as the original TR-808 kick was just a...
Your room maybe has an anti-node (increased volume) at that fundamental, due to standing waves? Have you acoustically treated your room and placed...
Then you should try to get the real thing. Oh, the joy of working hands-on. The transformers alone (on each channel) is warm magic cream on their...
pitch shift, formant and reverse reverb.
RF/EMI from the computer/motherboard. You could probably hear/pick up signal/interference when moving the mouse of making the graphic card work.
There are no speakers that follow the Fletcher-Munson (or rather the Robinson-Dadson) curve. The perceptive curve changes depending on the...
Any DAW. Just load the video and start recording. It's fun!
Bass layer: Lowpassed square (single oscillator). Keytrack the lowpass cutoff. Add some chorus. To make it into a "kick sound": Trigger/layer a...
Hahahaha! I needed that laugh today. This is funny on multiple levels. [IMG]
You mean *physical? :rofl:Yes. Tactile. Real.
It's doubletracked or even tripletracked (and counter-panned). Even the harmonies are doubletracked.
As a ME I would advice against EQ-matching. But if you really have to do it, try out TDR SlickEQ M (for broader strokes).
You said it, man - practice! And don't overcompress and distort your tracks/mixes.
Yes. Everything is a remix. There are multiple ways of recreating sounds.
Separate names with a comma.