Square works. But try some PWM square (pulse-width modulation) if you want more control. Add a bandpass (or lowpass+highpass) and set cutoff,...
:) "Great minds think alike", ey?
One Small Clue - Bouncer (PC VST, free) http://www.kvraudio.com/developer_challenge/2007/bouncer.zip Smartelectronix - Bouncy VST (PC and mac,...
No. Never really needed to. Well, I have two examples. One is a track made entirely from sounds recorded with a semi-crappy Zoom H4n (the handling...
Having good cables are essential. As well as plugs and jacks (I use Neutrik). "Weakest link" and all that. I tend to used George L's because I...
1) Modulated loop length (sampler), like modulating the loop-end position. 2) Modulated buffer repeat 3) MIDI retrigger/loop with modulated...
It's....a lowpass filter sweep.
Willum has a good point. Also, *Copies of *DVDs
It's easy to overlap around the mud area in ambient music. 300Hz is generally regarded as "mud area", so yeah, attenuate that (individually or...
*VSTi and VST. Plural VSTis and VSTs. ;) My favorite VSTis are Vember Surge, Audjoo Helix, Spire. Aalto, Bazille, xoxos Stream, Majken Chimera,...
Now I really want to listen to Mike Patton.
[MEDIA]
Have you recorded and clipped your audio? Then record again so that you have unclipped audio. If you want to attenuate transients you can try a...
7 seconds. That's the average focus span of most people. I started skipping after 3. You have to grab the listener right away. Hooks, melodies,...
Try embracing Bob Katz's K-Metering system (K-12 or K-14) when mixing, and you will stop looking at the master peak/RMS meter. Mix towards what...
Pitch bend Pitch envelope Portamento/glide Ramp/saw LFO (re-triggered) assigned to pitch Etc. There are many ways. Pick a supersaw and apply...
Poise, Vember Shortcircuit 1 and 2...
I only plug in my webcam when doing Skype, streaming/tutorials and recording some video.
Agreed! :) But at least we know what we both mean. Edited!
1.5dBFS of headroom (pre mp3 conversion) for me, as conversion sometimes adds this much artifacts/aliasing (depending on the source). [MEDIA]...
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