"....re emulations of analog gear and as such, they mimic the imperfections of their analog counterpart they cannot possibly sound the same....."...
"You can't hear above ~20k, so higher rates than ~48k are useless." even if you cannot hear it it impacts the harmonic structure and transients...
are you following a random type of process regarding how you write? something that could be a lot of help is getting real good with melody and...
like to chat im in similar situation as yourself like to shoot the blank sometime have you ever noticed most people overlook something...
i agree with bunford above
you dont need a vst , all you do is zoom in on the track copy and paste tiny segments. the effect is called granular delay there are vst though i...
just need to study frequencies and harmonics and transients attack and release or decay
its is so over complicating things. you have to work with spectrum analyzers to get used to the frequency response what area sounds like what to...
thats an easy answer first add bunch of analog sim plugins like tube tape transistor recording consoles each doing tiny bit stack like 7 of them...
i recommend just the vari4ety of analog sim plugins being tape sim, console sim, tube, tape transformer , transistor sims each one doing tiny bit...
just a matter of taste now bro
good start but needs work, the drums are too separated need reverb, snare needs to hit in the chest more, kick needs to have more body the guitars...
the videos are from 2012 that was a long time ago in loudness war time haha it is 2017 much has changed since the way people where mastering back...
can you put link i cant tell what is happening without hearing it, there is no helpful stereotype in this situation that substitutes for what is...
i wouldn't use limiting if i were you it is a crappy substitute for improper gain staging, if you do want to use limiting better off with fabfilter
create your project in 24 88.2 then import the files into your project at end when finished use dithering for 88.2 24bit
here is mine folks 1. set expectations and inner details of the project 2. reference files 3. layout including metering for tracks and master...
you want to put a automated high pass filter that you draw in at the appropriate spots, as far as being to loud he is describing the "impact" of...
another website i would think
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