Sounds nice. Should have less level, should be way longer (and needs more cowbells [img]).
Are the sounds sampled? According to the manual they're synthesized so, no RR possible, just variations due to synthesis - which is way better,...
In deed the soft knee function is a bit unusual in StandardClip. Instead of rounding off the hard knee so that the hard clipping occurs at higher...
Pro-1 synth is a copy of the Sequential Pro-One which is emulated by U-He's Repro 1. Here's a comparison of the latter two: [MEDIA]
Nope, you're not. I was really irritated about what you've written, so I tried it myself with Beatle Chambers and here the 1A IR. In ReaVerb I had...
Das ist klar. Ohne Filter- und Pegelautomationen brauchst Du das gar nicht erst zu rendern.
I think it's not about the 'quality' but rather about the features (knee, algo, symmetry, L/R, M/S, number of bands, OS), sound (harmonics),...
Ups, you're right - and it's not even downloadable over there - but somewhere else... :winker:
Gerade bei Techno gibt's extrem unterschiedliche Zeiten. Das kann von 4 Minuten bis über 7 gehen. Da sind Struktur und Aufbau in Bezug auf Anzahl...
Nice, I like the whole instrumental part - apart from the drums. Kick and snare are too upfront, snare also too loud, snare and HH too...
As the others already said, for pure digital comps the values should be correct, in practice, they are not exactly the same among themselves and...
Das hängt extrem vom Tempo (!) und vom Genre ab. Machst Du was à la Ramones ist alles über 2:34 als extended Version zu kennzeichnen. [img] Im...
If you want an all inclusive DAW with drums, loops, VSTis, Reaper is not the way to go. Then you probably have to look for something like Cubase....
Ok guys, you can talk about how to fix things but warez requests are still not allowed here. Please don't make us lock this thread.
You have no clue what's going on in PMs here. :rofl:
No worries, we're at it. Time to get rid off these suckas. :rofl:
Done. :winker:
Absolutely correct. @Hildegard the command is called Calculate loudness of selected tracks within time selection via dry run render (there're some...
:facepalm: :rofl:
That's two yesses from me.
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