As a programmer, I tried AI

Discussion in 'Ai for Music' started by Xupito, Jan 31, 2026 at 8:37 PM.

  1. mino45

    mino45 Producer

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    Next step will be to replace your gf with AI entirely.
     
  2. clone

    clone Audiosexual

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    Might not be a bad idea to keep it in mind they are probably asking it about you.
     
  3. Demloc

    Demloc Rock Star

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    As I non-programer I've been doing simple stunts work related, like a system to ask / give feedback / organize /and publish designs for my main client that has decreased the workload on stupid admin / email exchanges to a quarter of what it was.
    Also I've been tailoring all my work software with little scripts: automated renaming artboards based on client/project, automating naming exports, and basically automating everything tedious or repetitive in my personal workflow that it's linked to the above project for maximun click reduction XD.

    All with local model "Devstral Small 2507 24B Q8 128k context" via https://openwebui.com/

    Also I've been learning a lot of Max4Live visual programming and creating my own quirky devices.

    It takes time to get results, it's not aladin's lamp. But I wouldn't imagine myself doing this stuff before the models. For simple projects, web programming/animation (making crazy gsap stuff that took me days in just minutes is magic), and non huge database stuff it's really good.

    I've programer friends that uses Claude Code extensively like is a new way of doing things, they told me that they focus more on architechture and planning at the begining and then agentifies everything and debugs piece by piece. For what they told me senior programmers/software engineers + ai are being the GOAT. Newbys relaying on it without the ability to weed out the bugs are just going to not be needed. No entry level ever again. Which sucks. Unionize hard people.

    Also I've been seeing around experimental projects that are creating UI interfaces for this new way of doing things, like you're playing a RTS or 4x game like Civilization: establish a goal, gather resources, builds troop (agents) and then tackles the goal. It's seems that the RTS UIs are going to be the direction to visually program in the future, which is crazy logic.
     
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