Hi, any help please. (909 kick)

Discussion in 'Working with Sound' started by r3neg8, Feb 26, 2025.

  1. r3neg8

    r3neg8 Newbie

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    Hi guys! i don't understand which effect made this kick (RED IMAGE) corrugated at the initial part (also it is all like not aligned.
    i tried searching a bit, but i didn't find anything about it. i wanna replicate this. Is it a filter? or something else?
    thank you guys
    [​IMG]
    [​IMG]

     
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  3. canbi

    canbi Kapellmeister

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    automated dc but thats not what you are looking for
     
  4. Melodic Reality

    Melodic Reality Rock Star

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    Probably what name suggests, mangled inside SP1200, but what made it like that, really don't know, have no experience with the device.
     
  5. Axvap

    Axvap Kapellmeister

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    Mix it with a short LFO underneath, like with 2 cycles. But in all honesty you won't hear the difference so why? What the point of that would be? To much of the fizzle and with zero benefits just to recreate it in an oscilloscope))

    Done in couple of seconds
    [​IMG]
     
    Last edited: Feb 26, 2025
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  6. mild pump milk

    mild pump milk Russian Milk Drunkard

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    Phase shift, assymetry, dc offset kind of thing or so, it might clip earlier, because of phase offset from centre. Try RX. There is the thing that solves this.
     
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  7. Will Kweks

    Will Kweks Rock Star

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    As others have said, it's some excess infrasonic sound / DC. Highpassing at low frequency it will remove it (and sometimes give the kick more focus esp. if distorted).

    At some settings, the 909 kick will contain a "whoop" that looks like that (increasing the Attack/Tune controls), but maybe the SP1200 adds some magic of it's own here. Don't know, never used one.
     
  8. r3neg8

    r3neg8 Newbie

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    Thank you guys! you're powerful.
     
  9. r3neg8

    r3neg8 Newbie

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    So you mean that doesn't change anything really?
     
  10. Axvap

    Axvap Kapellmeister

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    No, its low pitched LFO, humans cant hear it at this rate, it's for modulation and with kick, with short burst it doesn't affect in any way at all
     
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  11. clone

    clone Audiosexual

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    you can also fix this kind of thing in Kick2 or Kick3. Actually, this is the subject of a good Protoculture Video about mixing Kicks and Bass in Cubase. He was using the VPS Scope also, which is why I originally tracked that one down on the Computer Music FileSilo pages. VPS posted a supposedly newer version of it, but other than a Logo I see no big differences on the Mac version.

    In that video, when he gets to the example out of phase kicks he is layering; he also uses Voxengo PHA-979. https://www.voxengo.com/product/pha979/ which you can find on Sister Site, because you may not be able to even buy it. Maybe the developer fixed that somehow.

    The video title was this: Sonic Academy - Mixing Kick and Bass with Protoculture - Cubase from 2018.
    Now he is hawking that expensive Oszillos oscilloscope right on the front page for $69 on sale. Yeah,sure.

    https://schulz.audio/products/oszillos-mega-scope/

     
    Last edited: Feb 27, 2025
  12. r3neg8

    r3neg8 Newbie

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    I had today a reply from the source creator of this sample. he said this:

    "Hi there!

    It's likely because I sampled the 909 kick into the SP1200 at a high level and then played it back through the filter on the SP1200 Tom output. Not sure how you could do it with plug-ins, sorry.

    All the best
    Hugo"
     
  13. clone

    clone Audiosexual

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    Are they from Goldbaby or something?
     
  14. r3neg8

    r3neg8 Newbie

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    you right buddy
     
  15. clone

    clone Audiosexual

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    Oh I see. I looked up 909BD6 and found the 3 of them. I do not know who those are from.

    But this kick sounds like you would use it for hardcore techno, hardstyle, gabber and so on. Big and distorted.

    If I wanted to make this sample from plugins, I would use of course the Roland Cloud 909, Kick3, or D16 Group Drumazon or D16 Punchbox.

    The DJ Swivel plugin BDE (big distortion engine) might end up on there. Or Szechuan saturator. That plugin is from codalabs and was free, but now the page is missing. I'll send you a link via PM.



    This is AI's suggestion for plugins.
    To reproduce this kick drum sample, let's analyze its waveform and synthesis approach:

    Observations from the Waveform:
    1. Sharp Attack – The initial transient is very pronounced, suggesting a short click or high-frequency content at the beginning.
    2. Pitch Envelope – The waveform shape shows a rapid pitch drop, common in synthesized kicks.
    3. Decay and Saturation – The tail of the waveform gradually fades, showing characteristics of compression, distortion, or saturation.
    4. Sub and Mid-Frequency Balance – The body of the waveform suggests a strong low-end combined with harmonics in the mid-range.
    Steps to Recreate This Kick:
    1. Choose a Synth or Sample-Based Approach
    • Use a synthesizer like Kick 2 (Sonic Academy), Serum, Vital, or Ableton’s Operator.
    • Alternatively, use a layered sample approach with a transient layer and a body layer.
    2. Synthesis Settings
    • Oscillator: Start with a sine wave (for sub) or a triangle wave for added harmonics.
    • Pitch Envelope:
      • Instant drop from ~100 Hz down to ~40-50 Hz within 30-50ms.
      • Fast decay for a punchy attack.
    • Amplitude Envelope:
      • Fast attack (~0ms).
      • Short decay (~200-300ms).
      • No sustain, and a short release.
    3. Adding Transient (Attack)
    • Layer a short noise burst (white noise, very short decay).
    • Alternatively, use a high-passed click sample.
    • If using a synth, add a FM or very short pitch mod spike.
    4. Distortion & Saturation
    • Apply soft clipping or tape-style saturation to add body and harmonics.
    • Plugins: Decapitator, Camel Crusher, FabFilter Saturn, Ableton’s Drum Buss.
    5. Compression & EQ
    • Compression: Use subtle compression to tame the attack and glue the sound.
    • EQ:
      • Boost around 50 Hz for sub (if needed).
      • Cut at 250-400 Hz to remove muddiness.
      • Slight boost at 2-5 kHz for click/presence.
    6. Additional Tweaks
    • Layering: Blend a punchy mid-range kick if needed.
    • Reverb (Optional): Short, subtle room reverb to add depth.
    • Sidechain: If used in a mix, make space for bass elements.
    Recommended Plugins for This Sound
    • Kick 2 (Sonic Academy)
    • Big Kick (Plugin Boutique)
    • Xfer Serum (with pitch envelope)
    • Ableton Operator or Drum Synths
    • Distortion: Decapitator, FabFilter Saturn
    • EQ: FabFilter Pro-Q3, Ableton EQ Eight
    • Compression: Waves RComp, Ableton Compressor

    [​IMG]


    [​IMG]



    A recipe for Serum
    How to Recreate This Kick Drum in Serum:
    Your kick has a fundamental of ~54 Hz, a pitch drop, and a short decay envelope, which we can replicate using Serum.

    Step 1: Set Up the Oscillator
    1. OSC A: Sine Wave
      • Select "Basic Shapes" and choose a sine wave (first shape).
      • Lower "Random Phase" to 0% (for consistency).
      • Set Octave to -2 to match the fundamental (~54 Hz).
    2. Sub Oscillator (Optional)
      • Enable Sub and select a sine wave.
      • Set Level ~50% to reinforce low-end weight.
    Step 2: Add the Pitch Envelope
    1. Go to ENV 2 (dedicated pitch envelope).
      • Set Decay: ~100ms (short, snappy pitch drop).
      • Set Sustain: 0% (to ensure the drop ends quickly).
      • Adjust Curve to an exponential shape (drag the midpoint downward).
    2. Assign ENV 2 to OSC A's Pitch
      • Drag ENV 2 onto OSC A’s Coarse Pitch (mod matrix or directly on the knob).
      • Set the range to ~48 semitones (higher values = stronger punch).
      • Play around to match the character.
    Step 3: Shape the Volume Envelope
    • ENV 1 (Amplitude)
      • Attack: 0ms
      • Decay: ~300-400ms (adjust for body length).
      • Sustain: 0%
      • Release: ~10ms (avoid clicks).
    Step 4: Add Harmonics for Punch
    1. Noise Layer
      • Enable Noise Oscillator.
      • Choose "Analog White" or a textured sample from Serum’s library.
      • Set Decay ~50ms to add a transient click.
    2. Distortion (Optional)
      • Use "Soft Clip" or "Tube" to add weight.
    Step 5: Processing for Tightness
    • Multiband Compressor (OTT)
      • Use Serum’s FX tab > Compressor (Multiband Mode).
      • Helps balance sub/bass/attack.
    • EQ (if needed)
      • Cut around 200-500 Hz if muddy.
      • Boost 1kHz+ for presence.

    Or one for Kick3
    How to Recreate Your Kick in Sonic Academy Kick 3
    Since your original sample has a fundamental around 54 Hz, a sharp transient, and a gradual decay, we can rebuild it in Kick 3 with precise control.

    Step 1: Set the Base Frequency
    1. Open Kick 3 and go to the "Pitch" tab.
    2. Set the Fundamental Frequency to ~54 Hz (near A1).
    3. Draw the Pitch Curve:
      • Start high (around 120-150 Hz).
      • Drop sharply within 30-50ms.
      • Smoothly decay into the sub (~54 Hz).
    Step 2: Adjust the Click for Attack
    1. Go to the "Click" section.
    2. Select a sharp, textured click from Kick 3’s library (e.g., "SP1200-style" for a vintage feel).
    3. Adjust the Click Length to be short (~10-20ms).
    4. Increase High-Pass Filter slightly to remove excess low-end from the click.
    Step 3: Shape the Amplitude Envelope
    1. In the "AMP" tab:
      • Attack: 0ms (instant start).
      • Decay: ~300ms (adjust for body length).
      • Sustain: 0%.
      • Release: ~10ms (to prevent clicks).
    Step 4: Add Saturation & EQ
    1. Distortion:
      • Use "Tape" or "Soft Clip" for warmth.
      • Adjust Drive to add harmonics.
    2. EQ:
      • Boost ~50 Hz to reinforce sub.
      • Cut ~250-400 Hz if muddy.
      • Boost ~3-5 kHz for click presence.
    Step 5: Fine-Tune & Export
    1. Adjust "Length" in Kick 3 to match your reference.
    2. Use the "Sub Harmonics" to reinforce weight.
    3. Export the kick and layer with a sample if needed.
     
    Last edited: Feb 27, 2025
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  16. Axvap

    Axvap Kapellmeister

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    Ask him if he had another sample on that output or maybe self-oscillating resonance, I think that what happened, he played two samples but one was down-pitched and inaudible but it still interfered (which in essence made it into an LFO). That's what happened to me when I was new and green and didn't know what I was doing so while experimenting I took the same kick and played it on different octaves. That was the waveform I got. Take your wobbly kick and apply a highpass (lowcut) filter and it will be back to normal (except for the transient, but that's fine)

    Another way to look at it is to say that this kick has a vibrato (it's all the same LFO, but just a different explanation.) Why would you want a kick with a vibrato?)) It doesn't make sense theoretically and absolutely pointless in practice since it's both to short and to low to be noticeable, this wobble is below the audible range anyway.
     
  17. r3neg8

    r3neg8 Newbie

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    :like:
    "
    No, that type of amplitude modulation was probably introduced by hitting the sampling input on the SP1200 hard. Then, it would have been accentuated through the filtered output section.



    Old samplers are definitely a good way to add character to samples! Especially if you abuse them!"
     
  18. Axvap

    Axvap Kapellmeister

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    But that isn't the amplitude modulation waveform, in that case the volume would go up and down, on the picture you provided the volume is consistent

    Here is AM (one in the middle)
    [​IMG]

    Was it response from Goldbaby? I'm disappointed to be honest, I thought he had a better knowledge and understanding of sound mechanics.
     
  19. Will Kweks

    Will Kweks Rock Star

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    Here's a thing I just did, a 909 click from some random collection, mixed with fairly loud 5Hz tone for illustrative purposes:

    [​IMG]
    top: the sample, middle: the 5Hz tone, bottom: mixed

    They sound identical, but technically the bottom one has less dynamic range. The 5Hz tone might have ended there because they're old machines, but in the end when playing back a) you can't hear it and b) most playback systems would've filtered it out anyway.

    I wouldn't worry about it, and I'm pretty sure trying to recreate it adds nothing to the end result.
     
  20. Synth Life

    Synth Life Ultrasonic

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    This may or likely may NOT be of any use. Remember, 909 is a synthesizer. We may impose our sampler mentality on it. But your 909 sample can be different from the next persons, and so on. The 808 and 909 were drum synthesizers. Like I said, this may or may not be helpful.
     
  21. Synth Life

    Synth Life Ultrasonic

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    Best Answer
    Look for "ReCreate808" by Analog Mania, if you like. It was made by the gents who made the original hardware over in Japan, however without numerous programming abilities they crippled out in the hardware. Highly recommended.
     
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