Yamaha Montage M ESP VST CPU usage

Discussion in 'Software' started by Blu, Nov 15, 2024.

  1. The Impaler [BEATS]

    The Impaler [BEATS] Newbie

    Joined:
    Mar 10, 2022
    Messages:
    2
    Likes Received:
    0
    i'm on Sonoma M3 Pro.

    - in Logic 11 it causes an error, it doesn't finish opening and makes a loud unpleasant noise.

    - in Live 12 it works VST3 and AU flawlessly.

    - in Cubase 14, my main DAW, it only works in the native version...
    BUT in Rosetta mode unfortunately it doesn't work, which is the way i use it so that plugins like those from Roland Cloud, ROLI, Splice, Output, etc. can work.

    (hopefully they'll soon update those Roland plugins (and others) so they can be used natively on Apple M chips.)
     
    • Interesting Interesting x 1
    • Useful Useful x 1
    • List
  2. Myfanwy

    Myfanwy Platinum Record

    Joined:
    Sep 16, 2020
    Messages:
    429
    Likes Received:
    203
    I did your test with 8 notes "Ascension" patch for 4 bars in a loop, track armed on my MacBook Air M1 2020 in Reaper 7.16, VST3 version of the plugin at 44.1 kHz, 256 samples buffer size, internal speakers:

    Average 8.6%, peak at about 11% when loop restarts.

    I can play 4 of these tracks simultaneously showing about 60 to 80% activity on the 4 power cores of the M1 and nearly no activity on the efficiency cores.

    When I try to add a 5th track, audio is crackling and unusable.

    So it seems the plugin is single threaded and needs a power core to run although Reaper is able to use efficiency cores.

    It's very CPU heavy, but the Ascension patch plays 7 sounds layered, multiplied by 32 notes sums up to 224 voicees.

    Without having the tracks armed, I can get 7 tracks to play, that's 392 voices.
     
    • Useful Useful x 2
    • Interesting Interesting x 1
    • List
  3. Myfanwy

    Myfanwy Platinum Record

    Joined:
    Sep 16, 2020
    Messages:
    429
    Likes Received:
    203
    There is no Rosetta support as stated in the system requirements on Yamahas website:

    [OS] : macOS 14.x, macOS 13.x
    [Plugin format] : VST 3, AU v2
    [CPU minimum] : Intel® Core™ i5 (mid 2017 or later) or Apple silicon (*2), AVX2 support is required for Intel processors (*3)
    [Memory] : 8 GB RAM or more
    [Storage] : 10 GB free space
    [Display resolution] : 1000 × 640 display resolution at least (1440 × 870 recommended)
    (*2) Not supported in Rosetta2
    (*3) AVX2 support is required for Intel processors (Web site)
     
    • Useful Useful x 2
    • Like Like x 1
    • List
  4. midi-man

    midi-man Audiosexual

    Joined:
    Sep 25, 2013
    Messages:
    1,640
    Likes Received:
    808
    Yes Reaper is 7.27. Yes is also is playing a more than 4 / 8 bar loop.
    The only difference is I have a quantum 2626 as my Audio interface. One is with it armed one is not armed for recording.

    What CPU / Audio interface are you using?
    Also what patch are you using? Mine is Natural.Women
    upload_2024-11-16_9-39-55.png

    upload_2024-11-16_9-42-45.png
     
    Last edited: Nov 16, 2024
  5. Melodic Reality

    Melodic Reality Rock Star

    Joined:
    Feb 18, 2023
    Messages:
    682
    Likes Received:
    441
    Really no expert in this field, but probably having so much bigger cache results in something... :dunno:
     
  6. Myfanwy

    Myfanwy Platinum Record

    Joined:
    Sep 16, 2020
    Messages:
    429
    Likes Received:
    203
    Some more numbers, I tested it on my "Gaming" PC, Ryzen 7 7800X3D (8 cores), 64 GB RAM 6000 MHz, Win 11, Reaper 7.22, 44.1 kHz, 256 samples buffer.

    One track averages at around 0.16% in Reaper.

    I can get 16 tracks armed to play continuously and 28 tracks unarmed, that's 1568 voices.

    But this is far away from a real world scenario, because it peaks at 95% CPU when all notes start playing at once and goes down to only 5% CPU while the notes play.
     
  7. secretworld

    secretworld Producer

    Joined:
    Mar 7, 2018
    Messages:
    176
    Likes Received:
    85
    Reaper caches everything that is playing. Unless you disable prerendering there is no way to know how much CPU it takes. The 95% is the building of the cache and the 5% the paying back the cache.
     
  8. Myfanwy

    Myfanwy Platinum Record

    Joined:
    Sep 16, 2020
    Messages:
    429
    Likes Received:
    203
    In Reaper, it's called "Anticipative FX processing", turning it off results in same performance as having all tracks armed for recording. That's why I have given the numbers "16 tracks armed" and "28 tracks unarmed".
     
    • Interesting Interesting x 1
    • List
  9. stopped

    stopped Platinum Record

    Joined:
    Mar 22, 2016
    Messages:
    600
    Likes Received:
    218
    the system I tested on is similar to yours and it's using 50% in vsthost
     
    • Interesting Interesting x 1
    • List
  10. MokuseiFolf13

    MokuseiFolf13 Ultrasonic

    Joined:
    Dec 25, 2021
    Messages:
    131
    Likes Received:
    29
    How is it that Halion 7 runs about 3%-6% on basic instruments and 35%-45% percent on more complicated synthesis (FM, heavy reverb, high polyphony, etc.), but a basic ethnic/acoustic patch on the Montage M (without reverb) devours 75-100% of the CPU's bandwidth within a matter of seconds, depressing no more than several notes in a basic sequence?

    Sure my specs of an Intel i5 iMac with 16GB of RAM and a standard HD might not befit what the Montage M demands, but holy hell even a infamously CPU-hungry plugin such as Roland's own Zenology goes up to 60, maybe 70% tops on a more involved and sophisticated preset but hardly ever clips or distorts the audio output.

    The fact that even the cracking teams that've made it accessible have stated their machines couldn't handle it is a testament to the absurd and needless expenditure of CPU bandwidth. We ain't talking about to a T, virtual-analogue, precisely-modeled emulation here.
     
    • Agree Agree x 1
    • Interesting Interesting x 1
    • List
  11. MokuseiFolf13

    MokuseiFolf13 Ultrasonic

    Joined:
    Dec 25, 2021
    Messages:
    131
    Likes Received:
    29
    That's the thing too, at least with OsTIrus, it's not only a modeled virtual-analogue synth, but one that aims to utilize the DSP as accurately as the Virus TI used it.

    With the Montage M, it may have plenty of powerful synthesis procedures, but it really doesn't justify its disgusting gluttony for the CPU's bandwidth given that it's heavily sample based rather than a soft-DSP generating the sound digitally. Correct me if I'm wrong.
     
    • Interesting Interesting x 1
    • List
  12. dkny

    dkny Platinum Record

    Joined:
    Jan 25, 2015
    Messages:
    497
    Likes Received:
    237
    The Montage has three large custom Yamaha DSP chips - one for 128 voice AWM engine for it's own samples, another for a 128 voice engine for user samples, and a third for the FM engine (also 128 voices). It then has a hefty main processor with multiple cores and GPUs, and as well as running the firmware and interface etc, that also runs the AN-X VA engine.

    The plugin is doing all that work in software alone - each part has a deep synth engine, multiple FX, there are global FX - it's a pretty hefty machine, and the requirements are going to vary according to what resources each performance uses. The fact that software can do the work of those custom DSPs is pretty impressive alone. It is what it is - if you don't have the hardware to run it, run something else that's lighter. Complaining about it isn't suddenly going to make it require half as much resources...

    I don't think anyone though is going to get 400 voices of polyphony out of one instance, as it's going to be limited to what one core can do on a general purpose CPU - but you can use multiple instances which will be spread over your cores of course.

    On my laptop, it's mostly fine, unless you have a really heavy performance with 8 parts or so, which stretches my core limits to breaking point. Typically it's 40-80% of a core, here, again, depending on polyphony and performance complexity.
     
    • Interesting Interesting x 1
    • List
  13. DoubleTake

    DoubleTake Audiosexual

    Joined:
    Jul 16, 2017
    Messages:
    2,329
    Likes Received:
    1,239
    In the instructions, so that proper comparison can be made:
    "- Run 1 instance of Montage Esp Vst and load the patch named "Ascension".
    - Play an 8 note, 4 bars length chord in loop, with record armed track and report your CPU consumption
    (RT CPU in Reaper, be sure to have the track record armed).
    "

    Running a different patch will give results that can not be compared with any other patch.
    Use only the Ascension patch.
    The track MUST be armed for recording and the result to compare is the RT CPU.
    Just use one 8-note chord, sustained for the full 4 bars as I did in my picture.
    Just to be sure of a good result, do not load any other plugins.
    In this, my first track is just an empty track
    RT use.jpg
     
    Last edited: Nov 21, 2024
    • Like Like x 1
    • Interesting Interesting x 1
    • List
  14. ItsFine

    ItsFine Rock Star

    Joined:
    Apr 22, 2023
    Messages:
    601
    Likes Received:
    354
    I just found it sounding "dated" ... so i removed it.
    Not realistic enough to replace Kontakt.
    Synthesis sounding average compared to my others synths.

    OUT

    PS : on the other side, KORG ModWave totally impressed me
     
    Last edited: Nov 21, 2024
    • Interesting Interesting x 2
    • List
  15. johnw

    johnw Kapellmeister

    Joined:
    Feb 11, 2012
    Messages:
    152
    Likes Received:
    46
    I have both Mac and Windows version , and both sound very good . Having Zenology from Roland , Triton , Prophecy and MicroKorg from Korg , this complete my synths need . Not to talk about the 4000 arpeggiators . In terms of using this , I use only 3 instances max , My music being simple. So no problems here with the CPU .
     
    • Interesting Interesting x 1
    • List
  16. ArticStorm

    ArticStorm Moderator Staff Member

    Joined:
    Jun 7, 2011
    Messages:
    7,865
    Likes Received:
    4,041
    Location:
    AudioSexPro
    i know that DSP56300 emulates a whole family of chips 1 to 1.

    so now is the question does montage plugin the same or is it just lousy programmed and not optimized?

    that was my point.
     
    • Interesting Interesting x 1
    • List
  17. dkny

    dkny Platinum Record

    Joined:
    Jan 25, 2015
    Messages:
    497
    Likes Received:
    237
    No it's not "lousy programmed", it's doing in software the work of three custom large-scale DSP chips purposely designed to run the AWM and FM engines, and the TI ARM processor running the OS and AN-X engine, and that work is significant.

    Those four chips together are *significantly* more powerful than the decades old 56300 DSP chip, and even then, much as I love the usual suspects stuff, that DSP56300 engine uses the best part of a core on Apple silicon too (set latency to 0 to see the real CPU usage), which is *more* than the Yamaha uses for an equivalent polyphony.
     
    • Interesting Interesting x 2
    • List
  18. dkny

    dkny Platinum Record

    Joined:
    Jan 25, 2015
    Messages:
    497
    Likes Received:
    237
    The AWM engine is sample-based. The FM-X engine is modelled. The AN-X VA engine is modelled.
     
    • Interesting Interesting x 1
    • Useful Useful x 1
    • List
  19. stopped

    stopped Platinum Record

    Joined:
    Mar 22, 2016
    Messages:
    600
    Likes Received:
    218
    there's no reason to model chips when you have the original code and can just port it
    I'm sure its just a port that is not optimized at all yet, but maybe it might be in the future

    I enjoy getting to play with the new fm engine so I can finally compare it to the fs1r I've kept forever
     
    • Agree Agree x 1
    • Interesting Interesting x 1
    • List
  20. ArticStorm

    ArticStorm Moderator Staff Member

    Joined:
    Jun 7, 2011
    Messages:
    7,865
    Likes Received:
    4,041
    Location:
    AudioSexPro
    yeah thats what i think aswell, yamaha has the source code, they ported it and maybe did not optimize it?
    we will see if they do in the future - i mean there is no reason to use it if it blocking to many cores, which makes it not usuable in a project.

    ohhh if you make any comparisions with the FS1R let me know.
     
Loading...
Similar Threads - Yamaha Montage usage Forum Date
(Help)No licence found with yamaha Montage M Software Reviews and Tutorials Dec 10, 2024
Yamaha Montage M ESP Smart Morph Feature? Software Nov 29, 2024
Yamaha releases MONTAGE M Expanded Softsynth Plugin (E.S.P.) Software News Jan 25, 2024
To Yamaha Montage/MODX users who have trouble loading Motif XF libraries/get no sound out of them Instruments Feb 5, 2023
NAMM 2016: Yamaha Montage 6 Instruments Jan 21, 2016
Loading...