What synth recipes, techniques, synths, gear, or fx will help me make sounds like these? SVBKVLT

Discussion in 'how to make "that" sound' started by atrophene, Oct 1, 2024.

  1. atrophene

    atrophene Newbie

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    thank you for those, :) do you know of any other good ones for impact sounds or frame drums/daf?
     
  2. atrophene

    atrophene Newbie

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    @Axvap

    also listened to a bunch of skinny puppy, and a lot of their sounds are quite nice, you don't have any other recommendations like that do you?
     
  3. taskforce

    taskforce Audiosexual

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    Soundiron Apocalypse Percussion Ensemble
    NI Epic Percussion v.2
    Splash Sound Epic Percussion 3
    Evolution Devastator Breakout Pro
    There are quite some more, but just with Damage 1 and 2 you will have a handful. Believe me.
    Sorry to intervene as the post was not directed to me. Snarky's Justin Stanton plays classic synths but he will come up with very cool sounds on these. His current set is Nord Stage for the classic piano/keyboard sounds, Moog Little Phatty for bass and leads and Sequential Prophet 5 rev.2. for anything polyphonic synth and some leads/bass too.
     
  4. Axvap

    Axvap Ultrasonic

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    Not sure where the skinny puppy came through as a band and why you went to listen to them :dunno:, I was referring to the one specific sound in the sample library Zero-G skinny puppy industrial. It's an old library and Zero-G had a cross use of samples in their old libraries and when it comes to sample libraries Zero-G Datalife v1-3 is the most classic of the classic ones. An absolute treasure chest that been used for 30+ years by countless producers including the top tier of their time like Daft Punk in 1995, Timbaland in 2000s and Skrillex in 2010-2020 as well as video game designers. The another series of sample libraries that has a cult status is eLab XStatic Goldmine. People don't make such libraries anymore. The only one remaining that occasionally drops a jam like this is Vengeance, but they are Old School as well so it doesn't count:guru:.

    https://www.whosampled.com/album/Zero-G-2/Datafile-One/
     
  5. taskforce

    taskforce Audiosexual

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    Oh dam. My bad, Skinny Puppy the industrial band from the 80s lol. I could swear i read Snarky Puppy and i thought how does this come to play now as it is so different, but lemme give an answer. Again sorry for misreading. And oh geez what a blast from the past this one. Brings back all 80s industrial to mind. Ministry, Neubauten, Front Line Assembly, Front 242, Nitzer Ebb (also pioneers of techno,) even Throbbing Gristle from the 70s, Sisters of Mercy it all comes back to haunt me hahaha. Thanks for bringing it back. Time for spinning some vinyl.
    All my best.
     
  6. atrophene

    atrophene Newbie

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    is it not a sample of them? just assumed it was, as i searched up zero-g skinny puppy and saw 'zero-g skinned', with the members names.

    i did find the datafiles though!

    shame there aren't many other classic ones, but then again there's a lot to sample now...

    I did see mention of a distorted reality library being good, but all of the downloads are corrupted or something.

    :)
     
    Last edited: Oct 4, 2024
  7. atrophene

    atrophene Newbie

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    haha it's okay, i did wonder when i saw jazz, i do like the sound of the prophet 5/6 though.
     
  8. clone

    clone Audiosexual

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    Go on google and search Comfybox. There is a torrent posted of all those old sample cds from the 90's, in both converted to wav and original formats. They were initially on archive.org but were removed. The torrent is way faster anyway, you can select what you want to download, not the entire 500+gb file if you do not want.
     
  9. atrophene

    atrophene Newbie

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    i actually just stumbled across it and the collection, through a random download link of zero-g dream zone, pretty cool thanks!! :wink:
     
    Last edited: Oct 4, 2024
  10. Mr.Mister

    Mr.Mister Ultrasonic

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    You probably have read interviews from successful producers using this and using that.
    This creates the impression, as if using this or that, that one could achieve similar results.
    But sadly that's not true.

    You probably do not want to hear that, but in fact that is good news:
    If there are no shortcuts and no magic plugins or sample-libraries, how can things be achieved then?

    Like a musician, who needs to train and learn his instrument and train even more, to become better, you as audio engineer need to train your ears.

    Probably the most effective way is, to take a very well produced reference lead sound and rebuild it inclusive the delay and ambience part, with a very good sounding synth (like Dune 3 or OsTirus).

    Because the sound is in the midrange +transients leadsounds are the best way.

    Choose a sound you love, the production you admire and what is (seemingly way) beyond your sound design abilities.

    Back then we built it on our own, but nowadays you grab SplitEQ and start with the tonal part and try to build the timbre with your 3-OSC subtractive snyth.

    When you think you made progress, you work on the transient part.

    It's an iterative process and you will notice, while working on the body part, you will hear much more in the transient part afterwards, and vice versa.

    When you think the sound is close enough, you could start rebuilding the ambience.
    A good effect section is extremely helpful (i.e. Dune 3 has 2 delays + 1 reverb).

    Do not forget to monitor in mono.
    Monitor the mid and side channel (a width control for DLY/REV is very helpful).

    This is an iterative process and your hearing and analytical abilities will grow exponentially with each day, you are working on that sound.


    Force yourself to work on this single sound only. Like a musician, who is playing his instrument for hours every day.
    The brain will adjust and the next time you start, you will be surprised, to hear a bit more.
    And sometimes, when you are not even in front of your synth and doing something else, you even might "hear" something in your head. You go to the studio, grab a few buttons and indeed, this idea was spot on and brought you the next step forward.


    The crucial point in all this is, to understand, that you do not only learn to program this one patch, as people might believe. No, you teach your brain to hear details and how these details are created (or removed).

    You train yourself to create one sound, but you learn all sounds.
     
    Last edited: Oct 6, 2024
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