Running Audio Super Resolution

Discussion in 'Working with Sound' started by shake_puig, Feb 8, 2023.

  1. shake_puig

    shake_puig Producer

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  3. jarredou

    jarredou Guest

    You need to learn some basics from Python language and to install Anaconda (https://www.anaconda.com/products/distribution) and check that they have published the model checkpoints and then you can follow their the instructions from the readme.

    There are also other things being developped in this domain, some of them have more easy HugginhFace/Replicate/Google Colab instances :

    https://github.com/zkx06111/WSRGlow
    https://github.com/mindslab-ai/nuwave
    https://github.com/olvrhhn/audio_super_resolution
    https://github.com/brentspell/hifi-gan-bwe/
    etc...

    And even already commercial projects :
    https://neural.love/audio
     
  4. BEAT16

    BEAT16 Audiosexual

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    Hello @shake_puig, for you and me it is completely useless at the moment or do you want to program instead of making music?
     
    Last edited: Feb 8, 2023
  5. phumb-reh

    phumb-reh Guest

    Well, to begin with, it's an academic project with a specific set of models (so far), namely upsampling low-res speech data, if I'm reading this properly.

    For audio engineering (apart from speech) we'd need to train the software to be useful. But useful it might be, ML models have been successful for instance in audio separation (Spleeter, iZotope RX et al), but they took quite a while to become usable by end users. I can see it being used to upsample/reconstruct say badly encoded lossy audio with low bitrates, or creating clearer samples out of old sample libraries.

    But that's yet to come.

    Similar techniques are used in video processing, DLSS and FSR and such, and they're very efficient (though they leverage the GPU for this) and come up with impressive results. I don't game that much, so I haven't got the latest hot-shit GPU, not now not ever, and these things let me run games at modern resolutions, say 4K when the GPU is mainly geared towards 1080p resolutions.

    But yeah, I can see it becoming useful, but it isn't yet. And unless you're familiar with the Python ecosystem, setting this thing up might be an uphill battle with no useable result so far.
     
  6. jarredou

    jarredou Guest

    Why programming would be against making music ?! This is such a stupid statement.
     
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  7. BEAT16

    BEAT16 Audiosexual

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    Hello @jarredou, I am a little more practical there, what should a normal user do with it?
    Maybe you are better off in a computer forum, where it is about programming.
     
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  8. ᑕ⊕ֆᗰIᑢ

    ᑕ⊕ֆᗰIᑢ Platinum Record

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    Audio Engineering + Computing is still Audio Engineering

    This could be very useful someday in the field of audio restoration.. :wink:
     
  9. xorome

    xorome Audiosexual

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  10. phumb-reh

    phumb-reh Guest

    So discussions about, say, scripting Reaper (or writing Reaper plugins) have no place in here?

    Isn't practicality having the means of achieving ends? I fail to see why this thing even when discussed in the abstract would not be useful (i.e. practical) at some point.

    These days, audio engineers/generalists have to be quite well versed with computers, so I don't think this discussion should be off the table.
     
  11. Myfanwy

    Myfanwy Platinum Record

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    That's exactly what HE-AAC is doing (SBR), and it's working pretty well for lower bit rates. There was already mp3PRO over 20 years ago with this approach, but it never got broad acceptance.

    But trying to "improve" uncompressed audio by generating or predicting something that has never been there seems kinda useless to me.
     
  12. BEAT16

    BEAT16 Audiosexual

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    Please read what the OP wrote and what he wanted to know.
    Stick to the topic and don't open another discussion.
     
  13. phumb-reh

    phumb-reh Guest

    Did I not answer the question already? You're the one derailing things here.
     
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