High Refresh Rate Monitors for Daw/Plugins

Discussion in 'Computer Hardware' started by luanpacheco, Jul 3, 2021.

  1. luanpacheco

    luanpacheco Noisemaker

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    I'm building a new PC for audio, and this question arrived...

    Will daws and plugins benefit for a high Refresh rate monitor? I mean, do VU meters on plugins and analizers move fast than 60fps on a 144hz display? That would be awesome!

    Somebody got this info? Or have a monitor like this and notice some benefit of a smooth visualization?

    Gain reduction VU meters on compressors move so fast, that would be nice.
     
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  3. DonaldTwain

    DonaldTwain Kapellmeister

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    I have a 165hz monitor and I notice zero difference between it and a 60hz one.
     
  4. Baxter

    Baxter Audiosexual

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    It's not gaming. If you are over 60fps you are ok.
     
  5. Quantised Noise

    Quantised Noise Producer

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    The ballistic speed of a VU meter is a standardised speed, and redrawing the meter more frequently will not result in it moving faster.

    That said, you can probably find many non-standard VU meters, but people that are wanting a good VU meter will likely expect it to meet the standard, and thus the market will select for VU meters that all move the same speed.
     
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  6. 9000k

    9000k Producer

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    it seems like someone doesn't understand what framerate is
     
  7. JMOUTTON

    JMOUTTON Audiosexual

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    Audio meters all have standardized ballistics and decay. A higher refresh rate might be easier on your eyes and prevent fatigue but you are not going to get better quantitative data from it. If you sit in front of a screen for a protracted amount of time I consider 60FPS a basic minimum.

    Think about fluorescent lights they flicker at frequency of the current they running on 50Hz/220V Euro Standard or 60Hz/110 N.American Standard. People are always bitching about how tiring that is, a screen is just a giant light in your face. I am currently on sitting in front of a 120Hz monitor, it's not helping me analytically, but it does help keep sore eyes at bay.
     
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  8. raps

    raps Member

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    I believe all plugins are either 30fps or 60fps, there is absolutely no point in going over 60fps. This is only important for gaming or video editing I would say.
     
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  9. luanpacheco

    luanpacheco Noisemaker

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    Yes! I do not want a better performance in my mixing skills when analyzing a Vu meter at 120fps, just a more comfortable view, when we spend hours in front of a monitor.

    What I really want to know is if plugins are locked in 30 or 60fps, also daws.

    Vintage emulated plugins like the CLA2A would look so more realistic if the Vu meter move in 144fps on a 144hz display. Something to developers think about.
     
  10. joem

    joem Producer

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    say to yourself are you going to be using it for gaming to if the answer is no then youll be fine with a 1080p 60
     
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  11. court

    court Noisemaker

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    most people on this forum haven't used anything past 60Hz, so it's understandable where they're coming from. I play fps competitively on the side, so one of my displays is 360Hz, and while great for gaming (if it reaches that frame rate), certain animations/video playback can look weird. If I drop the frame rate of a game to 144fps from 360fps, I'll notice it. If I go to 60fps, it is unbearable. When I use something like Pro-L 2 for instance, it looks weird on my 360Hz display not because it's lagging or anything, but because my monitors refresh rate is literally 6x higher, hence it looks like it's lagging.

    If you want frames + decent screen real estate, go at least 1440p + 120Hz, other 4k 60hz (the extra real estate is significant). Keep in mind you can always drop the resolution of the game, because certain games are difficult to run 4k 60hz medium settings unless you have a sick GPU. 1080p for productivity work is a joke in my opinion, especially when 4k can be had for around $300

    another thing I'd advise is to get a monitor with an adjustable stand, as it will likely have a vesa mount in case you ever decide to get a monitor arm (highly recommended)
     
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  12. luanpacheco

    luanpacheco Noisemaker

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    So Pro-L 2 do not display above 60fps in your opinion?

    I'm targeting exactly a 1440p 144hz, but with a IPS panel in my country is very expensive. I'm between this and 4k 60hz, 27inch.
     
  13. PartyShit

    PartyShit Producer

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    Im excited as well
    Im waiting for my 5600x build it should arrive this week
    Ill be pushin 2 monitors one with 240Hz 1080p its gonna be the sequancer or arrangement screen
    ANd a 1440p monitor at 60 Hz which will be for all of my plugins opened so I never have to close hide plugins its gonna be so sick
     
  14. BEAT16

    BEAT16 Audiosexual

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    I use a 4K monitor with PreSonus - Studio One! PreSonus and Motu are the two companies that use real HDPI. In addition, a suitable graphics card. Everything is twice as sharp as before. You can sit in front of the PC longer without hurting your eyes. I read a lot on the PC, the writing is twice as sharp. Once you know that, you never want to go back. All plugins, synthesizers, effects and software work great. 4K means progress. If you are a gamer, of course, you need a gamer monitor. 4K monitors are twice as expensive. For 330 EUR you get a LG 27 4K monitor. Which digital audio workstation do you use? Graphics Card ?

    Enclosed sample images on the left without 4K - on the right with 4K in PreSonus - Studio One.
    [​IMG]
    [​IMG]
     
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  15. Ryan

    Ryan Member

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    I am curious if the higher HZ is going to cost any hardware (like cpu etc) resources that could be used on your DAW and plugins? So let's say I set my hz higher, then is it gonna make cubase/vsts, vsti's gonna be slower? Let's say I am pushing it to it's limit now, then I would assume going from 60 to 120+ Hz is gonna require extra resources? I would apprecaite it if someone could tell me this.
     
  16. xorome

    xorome Audiosexual

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    The uptick in resource usage by your OS is minimal unless you're hitting a bug.

    But DAWs and plugins are free to do whatever they want to get their GUIs on the screen, including redrawing everything every single frame. In other words: entirely depends on how competent the developer is.
     
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