Open GL Rendering Error In Studio One 4.5

Discussion in 'DAW' started by Valhellyeah, Jun 14, 2021.

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  1. Valhellyeah

    Valhellyeah Member

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    hello guys,hope you all are doing well.
    Whenever i open plugins like soothe 2 or anything from softube,
    i have to disable this open gl rendering.
    if it is on,it makes the UI inaccessible.
    can anyone help me to fix this issue,
    OS windows 8.1
     
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  3. BEAT16

    BEAT16 Audiosexual

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    It's an "OpenGL" problem, which graphics card are you using? Maybe buy a new graphics card?

    The solution, if you can't switch off a plugin's reliance on OpenGL, I'm afraid is - get a better graphics card. Many manufacturers cheap-skate OpenGL support to any non-primary display. You need to find one that doesn't. This is not the fault of the NVidia chipset (or company) itself, but that of the actual card manufacturer.

    Visible glitch: graphics card driver with insufficient support for OpenGL

    Standard drivers for graphics cards often only have insufficient OpenGL support.
    Windows 7 brings an enormous number of drivers for the hardware components of the PC and also installs a driver for every common graphics card. The advantage of the driver installed by Windows 7 is, in particular, its high compatibility. In contrast, the equipment with extended control and display options (3D support, several graphics cards) are rather limited. Even those PC users who like to play a game on the PC will notice this quickly, because the Windows 7 graphics driver gets stuck very quickly.

    The main reason for this is that many games use OpenGL (Open Graphics Library), a platform and programming language independent programming interface for 2D and 3D computer graphics. However, since Microsoft maintains its own multimedia interface in Windows with DirectX, which offers its own comparable range of services with DirectDraw, DirectPaint and Direct3D, OpenGL is not supported. You can recognize the error from the fact that the corresponding game programs start, but nothing can be seen from the beginning or when the actual game is started, even if the program is running and music is being played, for example.

    You can solve the problem by installing the latest, specific graphics card driver that is available for your graphics adapter or the graphics card in your PC. Which graphics chip is working in your PC can be found in the manual for your computer or you can check this using the device manager, which you can find in the Windows control panel. In the device manager you can find out the type of graphics card or graphics adapter for which the driver is required. The quickest way to call up the device manager in Windows 7 is to open the start menu and type “devices” in the SEARCH PROGRAMS / FILES text field. The Device Manager will then be displayed at the top of the search results in the CONTROL PANEL section. You can open the link with a single click.
    The driver sources for graphics chips are easy to find, since the market for desktop PCs from AMD / ATI graphics chips (http://support.amd.com/de/) and Nvidia graphics chips (www.nvidia.de) is absolutely dominant becomes. The situation is different with notebooks: Here the Intel chipsets and the integrated graphics adapters are market leaders. You can obtain these drivers from downloadcenter.intel.com .
    https://www.computerwissen.de/hardw...-mit-mangelhafter-unterstuetzung-fuer-opengl/

    1.) Oeksound Soothe 2 - system requirements
    Optional hardware accelerated rendering: OpenGL 2.1 or newer support on the graphics card chipset, with latest graphics card drivers provided by the card vendor.

    2.) Softube - System Requirements for Plug-Ins
    The problem is reoccurring OpenGL renderer issues which Softube haphazardly patch and Windows updates repeatedly break.

    Softube has never managed to permanently resolve their OpenGL issues with Windows. It's been ongoing since Modular was first released. They patch it and the next Windows update often breaks it.

    3.) Update your Graphic Drive / OpenGL driver

    4.) Maybe this will help:
    It has to do with GSYNC guys.
    Go to NVIDIA Systemsettings page -> GSYNC
    Then ONLY tick "Fullscreen", NOT "Windowed + Fullscreen".
    That fixes it, somehow the Softube plugins really dont like GSYNC which is activated if its in "Windowed + Fullscreen" mode.

    5.) Plugins not working in some DAWs on computers with NVidia graphics cards
    On some computers when using NVIDIA graphics cards, you may encouter issues with white GUIs or crashes in certain DAWs. As Flux:: plugins require OpenGL 2.0 to work, you may have to allow or force your DAW to use your Nvidia graphics instead of using the onboard intel graphics chipset.
    To do this, open the NVidia Control Panel, under 3D Settings, click Manage 3D Settings, then Under Global Settings, change the Auto-selection to High-Performance NVIDIA processor, as a preferred graphics processor, and then click Apply.
    This should fix the issues and make the DAW and the plugins work as expected.
     
    Last edited: Jun 14, 2021
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