Superior Drummer 3 using your own samples

Discussion in 'Mixing and Mastering' started by Riccarlo, Jan 8, 2020.

  1. Riccarlo

    Riccarlo Noisemaker

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    I love SD3 but in this day I am trying to use my own samples with it. Surprisingly when I load my samples there is no way to make it velocity sensitive, as any drum machine would do. Of course is only 1 sample but should change the volume based on the midi velocity. It is very annoying and unexpected from such a great software, especially because is a function so easy to program. Hope to see this happening in a next update.

    Anyway I would like to know if anyone has found any trick to sort out this issue. One it would be the velocity gate but still is very limiting I think. looking forward to get some idea.....
     
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  3. scottfreems

    scottfreems Noisemaker

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    Does your sample adjust from 0-127 on a different Midi player?
     
  4. Riccarlo

    Riccarlo Noisemaker

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    Sorry I don't understand your question....if I play my sample with ableton drum rack of course will change the volume from low velocity to high velocity
     
  5. scottfreems

    scottfreems Noisemaker

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    Definitely no offense intended, but I guess I don't really understand why you're trying to load a sample from ADR into SD3. I don't know if you have any of the Toontrack expansion drum kits, but I've never thought that SD3 lacked a sound I needed.

    I guess a quick and dirty solution would be to use both -- ADR just for the sample you want and SD3 for the rest of the kit. Just make sure to turn down all of the post drum processing (atmosphere) that either program may apply at the programs' mixers. Then I would run both to a drum bus and process them together to get a homogeneous sound.

    Best of luck to you!
     
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  6. PartyShit

    PartyShit Producer

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    Yepp Superior has a huge MIDI groove collection.
    I want to do the same:
    Make a custom Drumkit in SD3 with my own wav one-shots and than play with the built-in MIDI grooves.
    It would be awesome
     
  7. lasteno

    lasteno Platinum Record

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    the problem with SD3 in only allows 1. sample.. that is very sad-- BFD3 can load 127 samples if you want.
    at least SD3 should allow at least 30 samples.-- por note.
     
  8. scottfreems

    scottfreems Noisemaker

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    I think you might be missing the point of SD3. It's not designed so that you can upload your own samples and use them in their pre-made groves to make it sound like you can play all of these cool grooves that you could never play in reality. You'll need something else for that -- or just practice more.

    What it is made for is: 1) programming realistic sounding drum tracks, 2) supporting (or God forbid replacing) drums in a mix that are sub-par/barely usable by loading the tracks and blending, and 3) using triggers on your kit to play your kit through an SD3 kit. There are a few other functionalities, but it's not intended to do what you guys want it to do.
     
    Last edited: Jan 12, 2020
  9. willynucka

    willynucka Ultrasonic

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    When I load samples they are velocity sensitive. Also, you can import more than 1 sample. In fact, you can stack up to 127 and use velocity gating to set sample trigger regions. Idk what this thread is even about lol.
     
  10. No Avenger

    No Avenger Moderator Staff Member

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    The thread is about that the OP has difficulties to achieve exactly this:
    Nothing to lol about.

    Maybe you like to give him some tips about how you managed to achieve it and where some pitfalls could be.
     
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  11. willynucka

    willynucka Ultrasonic

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    I lol'd at the misinformation coming off as some form of valid criticism. I could say RTFM, but instead i'll say load a sample and play it with a velocity sensitive keyboard - wallah. It plays like any one shot. There's an add instrument tab or you can drag and drop. Really can't be much easier.
     
  12. TaxiDriver

    TaxiDriver Platinum Record

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    We are hanging here mainly because we're too lazy to RTFM..;) and love a good debate.. so, that's that lol

    to da point: I was asking myself the same Q (not spec bout SD, but anything w/ a good groove pool..).

    Now, can anyone answer (who may have RTFM), if SD can trigger (with it's groove info) two samples on the same note so that they play sample one, when vel is 0-60, sample two when 91-127 and a smooth transition between, when velocity is between 61-90? Hey, something creative could come out..:)

    Edit: ok, got it - aaand the answer is :no:. (stacking + veocity gating being the closest AFAIK..)
     
    Last edited: Jan 12, 2020
  13. Willum

    Willum Rock Star

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    If you want to use toontrack midi files to play another apps drum sounds then you want to get a copy of Toontrack EZplayer Pro. I use it to play ad2 drums with toontrack midi files, the Toontrack EZplayer Pro maps the output of the toontrack midi files to the input of ad2, works a treat.

    Sadly Toontrack seem to have discontinued the EZplayer Pro software but you can still get it from the sister site i believe.
     
  14. Seeing as the big gap here is the omnipresent "RTFM" - So rather than try and add anything....
    Here is a link so someone can "RTFM" :bleh:

    https://gofile.io/?c=s6YNZR
     
  15. Riccarlo

    Riccarlo Noisemaker

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    yes but if you just add one instrument It will be one shot but not velocity sensitive, if you play with keybord doesn't matter the velocity, will alway sound the same
     
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  16. Riccarlo

    Riccarlo Noisemaker

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    yes but it is not very comfortable to add many stack and program the velocity gate for all of them. And my surprise id for the SD3 software that doesn't do it automatically like you would expect.
     
  17. lasteno

    lasteno Platinum Record

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  18. Keefus82

    Keefus82 Newbie

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    My best suggestion is to import say five seperate snare samples as seperate X instruments, then use velocity gate and/or stacking on each of them to get the most variation you can within the capabilities of the software.... then simply choose manually within the groove midi editor which of the five you use on any given hit. You could use ten and use five imported left hand hits, and five imported right hand hits. I believe five different hits for each hand, and say 5 velocity layers for each hit, (with layer 2 being a stack of the samples used for layers 1 (quietest) and 3. And layer four being a stack of the samples used for 3 and 5) would be more than enough variation to sound realistic. Its a clunky setup and you will need the RAM but it gives you a sample pool for each hand and actually gives you a measure of control over how it sounds in the end because if one hit sounds a bit 'off' you can just open the midi editor and change that hit to one of the other snare hits.
     
  19. Ak3mi91

    Ak3mi91 Platinum Record

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    I confirm that it's the same for me. When I load a sample, it's velocity sensitive right out of the gate. No need to use the Velocity Gate at all. It seems like you are doing something wrong (or I don't understand your problem).

    In any case, if you don't like the way Superior Drummer 3 handles this, you can turn on the "Enable MIDI Output" option in the settings and use any sampler of your choice, like Kontakt, for example. I am enhancing Superior Drummer kits with Bogren Digital samples that way.
     
    Last edited: Jun 1, 2022
  20. realitybytez

    realitybytez Audiosexual

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    this
     
  21. lasteno

    lasteno Platinum Record

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    at least ยก 1 sample is a joke
     
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