Hi to all, I'm not a big writer, one thing I will ask the people here (and myself) I see that some groups and crackers going into -Crew, Private or other kind of- isolated groups. This remembers me at my early years on the PC. Sometimes i've got some 'warezed' stuff from friends because they had access to BBS or other places to get this stuff. So, I only know the soft that came out or that i got. Requests ??? Now way. I had no modem (xDLS only exists on paper and mayby in the army) So, i become a leecher, because you never know if (when)you need it and find it again. :O Keep Warez allive, GluBloB
There are up and down Remember when AiR stopped ? H2O before ? ASSiGN, recently ? R2R, don't know...but it smells bad. Groups always complain about leechers, beggars and such...but they know their fame come from their PUBLIC releases. And after all, as there is not money motivation, but only cracking skills...they need someone to show what they can do. No ones would care if they cracked anything just internally (even iLok2 ). It starts, big climax...and fall. It is sad, but has been like this since my Amiga 3.5 floppies days
Is 'Adio-Warez' going back to the "Radium" times ? can any of us see the future? I think not, but we might allready be partially there, but we are not in the position to complain. on the other side,I think audioz isn't going down any time soon... so U should stop hording! Need help with that? Find a shrink!
<_KaY_> Do members meet just online or do they have already met in real life? <Sandor> Radium is very much across the world - Europe and NorthAmerica so its hard to meet. Since Radium has gotten more well known, Im also fairly protective of my real identity, as most other Radium members are too. However we have become very good friends over time, working together, chatting, having fun, helping.. so its not impossible we might fly somewhere to meet someday. <_KaY_> Does the channel #audiowarez was created at the same time u created the group? <Sandor> I created #audiowarez a few months after Radium began. At that time there was not any channel about this type of thing on effnet. Of course it started small, just one bot (hi sugarush!) and a dozen people, but it grew really fast.. now on some days #aw has had over 200 people in the channel at one time. <_KaY_> Whats the goal of this channel and if it continues to grow will u fix a limit (invite only or pass)? <Sandor> Audiowarez doesnt really have a goal.. its just us musicians all meeting to gab about what we love - making music and using music software When Radium people have time, we try and help out if people have technical problems, or dont know how to apply a crack, etc I cant imagine a day when #audiowarez went invite only... for the most part i think the channel runs really well, and the people who come regulary are really great people! And btw, many thanks to Ism, steph and slip - who have helped out so much in the channel. Fri Aug 28 1998
You know what else comes from their PUBLIC releases? Negative developer impact, re-branding of various team's tireless work, security risks, ungrateful leechers, warez money makers and though one would think that they would at least benefit from supplies thanks to this huge pool to draw from but the reality is that most releases are supplied by crew members and their friends, as R2R stated in one of their last NFOs. During the days of the original scene, groups gained fame too so releasing to the public isn't a prerequisite and altogether irrelevant. If this were the real motivator then there wouldn't be so many of them ready to make changes because they're sick of it all. The truth is that the greatest motivator is the spirit of helping other musicians on their musical journeys that spawned the P2P scene to begin with. At this point I can only assume that the hassle simply isn't worth it. By the way, ASSiGN and R2R are one and the same, so if you can't even get that right then please omit your opinions concerning how things smell because it's likely based on conjecture and misinformation. On top of that, I've reached out to offer you some stuff from my personal collection, from time to time, to fill the gap and have received no response, so you should be the last person that has any hard feelings. They might not be on the level of official scene releases but, I would think, that it's still nice to be considered. This is quite misleading because Radium were a scene team and didn't release to the public so we're talking about not being invite only between all the folks that had scene access. These were a very different pool of people from the average selection of the public these days and, as a result, the environment and challenges they faced were vastly different as well. I actually know members of Radium and I honestly wish I could relay some conversations because they went very differently than the way you're making it appear with this quote. What I will say is that many times in the past, they've reached out to express their bewilderment that the teams have dealt with this deplorable situation as long as they have, so if they feel that way as well, then there must be something to it. Don't you think?
I agree entirely. I wasn't making the point that things were any different then. They weren't, and from the leecher's perspective they were very much worse. The OP question was: are we going back to Radium days? I fear we might be, because today's leechers don't value the ease of access the sister site gives. But maybe you can't play piggy in the middle either. The kinds of problems I hear you talking about, such as amateurs abusing the team releases, and such, is driven by dark attractors, like monetising download streams, and dare I say it, misplaced desire for fame by some of the less talanted releasers. Evrything leaks, sooner or later, it's all such a fuss about sooner. People bring the understanding the market feeds them to their audiowares, like having it today is going to make some huge difference. It never does. Perhaps there needs to be a video tutorial or something that explains how the market works and how wares really fits into that. The latest NAMM global report states that computer music is marginally less important than microphone sales, about half as important as sound reinforcement sales, and less than a third as big as guitars. I hear too often the voices of people using wares to make money, and I don't like that. I also hear the voices of people who love this stuff more than almost anything, feeling hard done by, and I don't like that either. I guess it's a cultural thing. I think it was AIR who always put "don't make money from wares" on their releases. That's a cultural education thing, every bit as much as knowing how to change from IV to a I without breaking key. Apologies if I offended you Catalyst.
I completely agree with you on the very real issues that you've brought up mate and I took no offense to your comment so no worries. I was just trying to shed some light on the reality of the situation that the teams are now facing in the hopes of offering a different perspective for people to consider. Making money off of warez is certainly a serious issue but only one of many. The most ridiculous part of the money makers is that if they at least supplied the teams with some of the money they earned, then it would be a lot easier to stomach but they don't and so it adds insult to injury. AudioZ is caught in the middle because we can't exactly make rules to prevent this sort of thing since, due to the public nature of the site, links need to stay up which is a huge task in and of itself. Then there are those that recoup funds that they then turn around and invest in future releases so we can't make rules to only affect a proportion of the contributors, as that would be unfair, and would hurt us as much as it would help. At least some of the contributors reinvest on our site, while on almost every other site they only utilize warez as a direct means to make money which is downright deplorable. Then, I also very much dislike the role of ego because it cheapens the whole scene since, for many of the teams, that is not even a consideration and it makes many newcomers do disrespectful and stupid things in the hopes to attain a name for themselves. This only exacerbates the team's complaints and causes them to distance themselves from all of the self-centered and childish nonsense. Honestly, I think that the P2P scene brought with it a host of the exact problems that they complain about, not out of choice but rather circumstance and out of the very nature of public releases. These issues aren't easy to fix because the solution is to go back to basics and that means a closed network. I'm not happy with that either since it leaves many supportive and understanding people out in the cold and that is sadly a byproduct of this transition. I think a step in the right direction would be a marriage of the best facets of the original scene and the P2P but the practical applications of such a system are quite difficult to implement, let alone manage. The good news is that there are those who are trying to find ways to evolve and as long as they keep searching for the answers, perhaps one day they will be found. Only time will tell if such a thing will ever come to fruition. In the meantime, I wish that people would bring the focus back to utilizing the tools they're lucky to have now to make music, rather than to always be in a position to be waiting on something or other. Many live with the illusion that if they only had that application then they would finally be able to make the music that they aspire to produce and this keeps them from creating much of anything. That's why I've personally strayed away from downloading and prefer to work with what I have and really take the time to learn it, inside and out. Sadly for many, warez has become an addiction and that robs them of all the positives of having access to these things in the first place and puts unnecessary stress on the whole system. Teams cease being people and only appear to them as a means to an end and in that moment we've lost our humanity along with anything that would garner their support. I think what we desperately need is a return to basics in order to find a return to form.
"Pipotron3000" great AMIGA intros. I have AMIGA600 HD (20mb internal HD) i use this for sound effects. Last edited: Sep 20, 2015
Just my 2 cents. I started with C-Lab/Emagic Creator a Juno 6 ,a almost diying Rhodes and a multitrack casette recorder. Used it for a long time and still have it on my attick. The going to Cubase.Long after that i switched to MAC and Logic . So going a full circle !For every release i always be greatful and remember back to those times. For an old fart like me every release is like a new wonder.
why dont you at Az use free links instead of rapidgator, ul, premium shit and solve the money makers as you say?? ...nobody answer this as i asked may times ...just why? ...you all complain about but you dont do anything, no rules no nothing ...you all in here are corrupted in some way i knew it since the day that all those little problems appeared, you know who you are ! ... I thank to all teams that over the years shared or not their releases to the public... if it where not for them i wouldnt make any music today or play with an fx or synth as my hobby ...i know that this isnt what you wanted but it was an inevitable end... one day ill tell my son this fine story about you all ...thank you! thank you! thank you!
It's not possible that nobody has answered you because this topic has been done to death about a million times over, perhaps you're not really paying attention to the answer because you have your own opinions that you're fixating on. I already explained why, reread the part of my response that pertains to this subject. It's because it pays for the software, samples, tutorials, etc. that you come to the site and download for free. It's necessary since practically nobody supplies any, or do you think this stuff grows on trees? We can't make special rules for different contributors since that would be insane and not to mention impossible to implement. We would have to keep track of who is purchasing software and who isn't and that's beyond the scope of what anyone has time for but, more importantly, how could we even verify something like that? If someone releases something that wasn't released before, how could anyone tell if they were supplied that release or if they purchased it? There's just no way, it's simply one of the by-products of public sharing. Even if there were a way to somehow stop it, there would always be some other sites that would be making money off of team and member releases. There are even sites that use our links and have the balls to charge members for access to everything. I'm sure you've seen these VIP scams that I'm referring to. Or what about those douchebags that sell warez on Craigslist or eBay? That's why I don't think P2P is a sustainable system because it creates a lot of serious problems that are impossible to solve. In order to solve these issues, either we have to go back to a closed network such as the original scene was or a new system has to be created, such as the one I make mention of above. On top of that, these systems would have to succeed where all others have failed and that's in ensuring that releases don't leak and the people involved would have to supply software which practically nobody does.
finally thank you for your answer ...i may seem ignorant some time but im not that kind of person ...i can supply, but i did in the past when assign was and only one soft was released
I don't want to hammer on this old question too much but you're right. AudioZ like many other open public forums has this weird (own created!) dilemma. Those commercial file hosting sites used are really annoying + make you waste an incredible amount of time! There would be some other good options, like using free links with no hassles but file hosters often tend to jump on the commercial train too. Let's be honest: If one really wants there's always alternative ways... ...but sites for the masses align themselves with the mainstream, so called "fashion" or "tendencies". Years ago nearly all was shared on Rapidshare, Megaupload, Fileserve, Filesonic etc... all dead nowadays! Timeline of file sharing Code: https://en.wikipedia.org/wiki/Timeline_of_file_sharing
freerider197 Rated my post is telling a lot about you , but i won't bother to give A damn about leechers anyway the main reason why i post that picture above because topics like that solve nothing , and you will get no answers because No one from the Teams is going to respond here , if they respond they will use their Nfo Files to share what in their minds don't expect to get answers By this way Cause no one knows what will happened from here , you have to wait & see i was just talking to individuals that i was working with them for years now on that ILOK2 even we succeed to emulate it with a normal 6119 physical Homemade usb stick to make it possible but hey freerider197 think that my post is thanks to my Father & my Uncle they are the ones that tough Me how to reverse and make cracks for the past 11 years i was making a new team for this to go viral but hey let's sit back and see those ungrateful bitches Rate My Truth as Last edited: Sep 20, 2015
far as i can tell us leechers have nothing to bitch about EVERY day you can find some new tool or weapon to add to your musical arsenal and if you cannot then i dont know what to tell you i honestly dont care if they are withholding releases or keeping them internal because no matter what they can be found if you look hard enough nothing that is released on this site is a "need" its all wants period end of discussion what i do care about is the help the teams and their friends offer us all the time its simply because of this help this information they give away freely that i am able to do minor registry hacks and comparisons on my own that is the real magic to me and i am grateful for that im just sick of the bitchin from all sides to all the teams give up on trying to make us see your side we will never understand the lengths yall go through to give us these releases NEVER ive been through many rises and falls in this scene and right now its the best its ever been and if folks cant see that then maybe it needs to be shaken up destroyed and rebuilt i still have almost 20 years of stuff to fall back on and explore and learn i can see the change coming to some it will be painful others it will be refreshing me ill just sit on the sidelines doin what ive always done and try to make music
Under the topic "AudioZ and PC releases" I suggested a Donation solution. It is spread through several posts and I've invited others to comment. Also I argued against a few concerns by explaining how it could be setup in theory to avoid mentioned problems. But somehow it seams that the trend here is to discuss opinions about why and who and not to be practical and focus on and discuss solutions as if the solution is not wanted. I do not understand a scene and how teams work but with a bit of common sense I tried my best to come up with a proposal, knowing that when you give people a simple solution they will join. Before the original iPhone, very few were using or were being happy with a smartphone. After, everybody and their granny is not afraid to use one. Same with computers, cars and any other complex system or technology. We can't expect from an average leacher or a musician to know what to supply, how to supply, to expect that he will find his way about approaching teams etc. We can't expect that average leacher will alone have enough money for the single piece of software. And yet as others confirmed, there are those that want to help but there is no simple way. In my opinion - opportunity lost. If Wikipedia were expecting from its donators (whom they call each year for help) to go through such laborious process they would have failed to survive. If we want a solution (probably all downloaders do) this solution should be made simple and easy for all leachers so that eventually we get enough of them to jointly make a difference. Maybe a simple donation page can be that solution (if the presumption that teams want us to help by supplying is true). If that is not good enough let us brain storm other solutions. You admins know much better than most of us what it would take to put such idea into practice and if in fact such solution would be satisfying for teams to continue sharing with public. If the presumption is wrong and there is no problem I will not bother you about this anymore, just let me know. I would appreciate your reply very much.
No, I dont think the teams cracks for money, and a donation fee for warezed soft (as mrfloyd suggest in his post) will not work as a motivational: I think cracks are a form of art, and teams are cybernetic artists. Everyone knows that the real wage for an artist is the applause, the only way to have an applause is perform in front of an audience. Going on stage is a hard step: exposing to the public means to have their consent, or to accept whistles and tomatoes in the face: In fact, is not so automatic to have an applause… Talking about warez teams, I’m sure they are playing the same game: exposing their job to have a feedback. That also means to have “...Negative developer impact, re-branding of various team's tireless work, security risks, ungrateful leechers, warez money makers…” © Catalyst Often, stage fright is due to the fact that artists focus too much on what the public thinks of them and what will receive criticism instead to concentrate on performance. This factor can be a real distraction and acts on artist as a deterrent. Stage fright: this is my personal solution for the teams: Do not think too much. Have fun and you'll see that the audience at that point will have fun with you. Show your passion and your love for art. This is the only thing that counts; the rest will follow. Welcome to the world of performers!