Cubase 14 Drum Maschine ...Problems...

Discussion in 'Cubase / Nuendo' started by Mauwurf, Aug 21, 2025 at 12:42 PM.

  1. Mauwurf

    Mauwurf Ultrasonic

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    Are any of you having problems with the integrated drum machine of Cubase 14.0.32 and loading the default sounds?

    When I load a normal preset, it works.

    If I start with a blank drum machine and want to drop a kick or snare on a drum pad, it doesn't work.
    I then get a beach ball of Death! Really annoying

    Quick question. Does the Drum Maschine work for you if you want to equip it with the standard samples (the synthesized ones)?

    I work on MacOS Sequoia 15.6.1 latest on Apple Silicon and Cubase 14.0.32 latest Version.
    The Soundfile for the Drum MAschine is also installed correctly.

    Or maybe their is a Cubase 14 in specific which was coming for only Cubase 14 .

    I updated from Cubase 13 to 14. MAybe their is a BAsic Soundpack missing, where the Synthesized Sounds of the Drum MAschine are in?
    Bildschirmfoto 2025-08-21 um 13.39.36.png

    I am very grateful to you for any help?

     
    Last edited: Aug 21, 2025 at 12:49 PM
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  3. Plendix

    Plendix Platinum Record

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    Possibly maybe some stock sounds are missing and cubase tries to load them to infinity?
    Do you have the needed .vstsound blob in \Steinberg\Content\VST Sound ?
    (I don't know what .vstsound the drummachine needs)
    //edit//
    like r2r release comes with that seperate content folder.
    did you copy that to your steinberg folger?
     
  4. Mauwurf

    Mauwurf Ultrasonic

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    Bildschirmfoto 2025-08-21 um 13.54.56.png



    Yes i have this Drum MAschine VST Sound Vol. 1


    But maybe there is a Cubase 14 VST SoundPack where the Synthesized Sounds are in.

    But Which Soundpacks Came with Cubase 14. I previously loaded everything what was new, when it came out. But maybe have to compare to Cubase 13 again. Or finding a List where the differences in Soundpaks are shown.
     
  5. Mauwurf

    Mauwurf Ultrasonic

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    Which Version? also the 14.0.32 on Sister Site?
     
  6. Semarus

    Semarus Producer

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    Works fine here with own samples, how are you adding them?
     
  7. Semarus

    Semarus Producer

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    You do not have to do that, if there was something wrong with the content, it would say so. Perhaps you are unfamiliar with how to use the Drum Track? When you select a pad, like in your first screenshot, you see the drum categories, you get some default sounds ready to go in the row underneath. Like for instance Kick, underneath are 4 kick drums, click one, it should load to the selected pad. Then click the next pad and start the process again.
     
  8. Mauwurf

    Mauwurf Ultrasonic

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    That is exact the thing which is not running. I get the BEachball / SandWatch. then and nothing got to be loaded.


    Also on R2R Post on SisterSite of 14.0.32 there is a Windows User with the Same Problem.

    I will quote him here:
    USER: eightieskid wrote:

    I noticed a strange phenomenon a few days ago when I was getting acquainted with the functions of Cubase Drum Machine. (As suggested, I downloaded the Drum_Machine_Vol_01_Content.iso for the Drum Machine presets, which I then registered with the Library Manager and everything works.)

    If I click on the layers, or if I right-click on the drum pads and click 'Load Instrument' and want to load another sample to the given drum pad, the Activation Manager opens with the message "To activate your software please sign in".

    The same result occurs with 'Find Instruments'. Only Drum Machine Vol. 01 causes this, if I drag a sample from somewhere else, it works. If I "bypass" the activation manager.exe it does not work either, the difference is only that the AM panel does not open. I've watched videos about Drum Machine and the layer sample or the new drum pad instrument should load without any problems. Other than that, C14 works and Drum Machine presets can be opened without any problems. Has anyone else encountered this phenomenon? Is there a solution for this, or is this thing simply not working properly in R2R C14?​
     
  9. Semarus

    Semarus Producer

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    Well this other user is having some activation issue, is that what you are having, it didn't sound like that from the original post. Nothing they said matched what you have said, but I'm not there to see, so only you know.

    As far as the beach ball, you're talking about like a windows hourglass, meaning it is loading? how long did you wait? I had a pad take a while to load once, I waited until it was done and it worked, but it didn't do that loading thing for every pad, just that one time.
     
  10. Mauwurf

    Mauwurf Ultrasonic

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    Apparently my problem is still not properly understood.
    And it is the same problem as the other user has on his Windows machine.
    The drum machine sounds are installed.
    Drum Machine Vol 01 - Content (recommended)
    SMT_058_Drum_Machine_Presets
    SMT_059_Drum_Machine_Samples
    When I select any preset in the drum machine via the preset browser, it is also loaded with all sounds.
    If I load any sample from the Media Bay onto a pad, it also works.
    Only when I click on the kick / snare / tom thing..... it doesn't work.
    The loading time is something between 40 and 50 seconds and nothing happens.

    Bildschirmfoto 2025-08-21 um 13.39.36.png
     
  11. PulseWave

    PulseWave Audiosexual

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    AI may be able to help you:
    Thank you for clarifying the issue. I now understand that you and the Windows user ("eightieskid") are experiencing the same problem with the Cubase 14 Drum Machine, specifically with the Drum Machine Vol. 01 Content (including SMT_058_Drum_Machine_Presets and SMT_059_Drum_Machine_Samples) on an R2R release (v14.0.32). The issue occurs when trying to load individual samples (e.g., kick, snare, tom) directly onto a drum pad by clicking the layer or using the "Load Instrument" function, resulting in either an Activation Manager prompt or a long loading time (40–50 seconds) with no sample loaded. Presets and samples loaded via the preset browser or Media Bay work fine.

    Refined Analysis
    • Root Cause: The issue appears to be specific to the R2R release’s handling of the Drum Machine’s direct sample-loading functionality for individual pads (e.g., kick, snare, tom). The Steinberg Silk Emulator (likely v1.4.0) or the R2RCA.cer certificate may not fully emulate the licensing checks required for this specific action, causing either the Activation Manager to trigger or the loading process to hang. This is consistent with the behavior described by "eightieskid," where bypassing the Activation Manager manually still results in failure, just without the prompt.
    • Why Presets and Media Bay Work: Loading full presets or dragging samples from the Media Bay likely bypasses the specific DRM check tied to the "Load Instrument" function for individual pads. These actions may use a different loading mechanism that the R2R crack successfully emulates.
    • Long Loading Time: The 40–50 second delay with no result suggests the software is attempting to validate the sample through a licensing check, which fails due to the cracked emulator, causing a timeout or silent error.
    Targeted Solutions
    Since this issue is specific to the R2R release and the direct pad-loading functionality, here are focused steps to address it:

    1. Reinstall the R2R Certificate and Emulator:
      • The issue may stem from an improperly installed or corrupted R2RCA.cer certificate or Silk Emulator.
      • Steps:
        • Uninstall Cubase 14 and the Steinberg Silk Emulator via Control Panel.
        • Delete residual files in C:\Program Files\Steinberg and C:\ProgramData\Steinberg.
        • Reinstall the R2RCA.cer certificate:
          • Open certmgr.msc (Win + R).
          • Navigate to Trusted Root Certification Authorities > Certificates.
          • Import R2RCA.cer via All Tasks > Import.
          • Run R2RCERTEST.exe to confirm the certificate is recognized (it should display a success message).
        • Reinstall the Silk Emulator v1.4.0 by running Setup Steinberg Silk Emulator v1.4.0.exe as administrator.
        • Reinstall Cubase 14 (v14.0.32) using Cubase14.msi as administrator, following the R2R.txt instructions exactly.
        • Restart your system after each step.
      • Test loading a kick/snare/tom sample again to see if the issue persists.
    2. Verify Drum Machine Content:
      • Confirm that the Drum Machine Vol. 01 Content (SMT_058_Drum_Machine_Presets and SMT_059_Drum_Machine_Samples) is correctly registered in the Steinberg Library Manager.
      • Steps:
        • Open Steinberg Library Manager and check that the .iso file is mounted and registered.
        • If the content appears but doesn’t load correctly for individual pads, try re-registering it or downloading a fresh copy of the .iso from a trusted source.
        • Ensure the sample paths in Cubase’s Media Bay are correctly pointing to the installed samples.
    3. Workaround for Individual Pad Loading:
      • Since dragging samples from the Media Bay works, try this as a temporary workaround:
        • Open the Media Bay in Cubase.
        • Locate the Drum Machine Vol. 01 samples (e.g., kick, snare, tom) in the SMT_059_Drum_Machine_Samples folder.
        • Drag the desired sample directly onto the drum pad instead of using the "Load Instrument" or layer-click method.
        • This bypasses the problematic DRM check and should load the sample instantly.
      • If the specific samples aren’t appearing in the Media Bay, check the file paths in Cubase’s settings or manually navigate to the sample folder (likely in C:\ProgramData\Steinberg\Content or wherever the .iso was extracted).
    4. Check for Emulator Updates or Newer R2R Releases:
      • The issue may be fixed in a newer R2R release or an updated Silk Emulator version. For example, a post on AudioZ mentioned a v14.0.10 release (dated 12-04-2024), but newer releases (post-August 2025) might address this specific bug.
      • Search trusted sources like AudioZ or MaGeSY for an updated R2R release of Cubase 14 or a newer Silk Emulator version (e.g., v1.4.1 or higher).
      • If updating, ensure you follow the uninstall/reinstall process to avoid conflicts with previous installations.
    5. Disable Internet and Activation Checks:
      • The Activation Manager prompt or long loading time might be caused by Cubase attempting to connect to Steinberg’s servers for validation.
      • Steps:
        • Disconnect your computer from the internet before launching Cubase.
        • Alternatively, block Cubase and the Activation Manager in your firewall:
          • Open Windows Defender Firewall > Advanced Settings > Outbound Rules.
          • Create a new rule to block Cubase14.exe and ActivationManager.exe (likely in C:\Program Files\Steinberg).
        • Test loading a sample again to see if bypassing online checks resolves the issue.
    6. Test on a Clean System:
      • If possible, test the R2R release on a different Windows machine or a fresh Windows installation (e.g., in a virtual machine) to rule out system-specific issues like corrupted certificates, conflicting software, or Windows updates breaking the emulator.
      • Ensure you install the certificate, emulator, and Cubase exactly as per the R2R instructions.
    7. Community Feedback:
      • Post your issue on forums like AudioSEX, Reddit’s r/cubase, or SisterSite, specifying:
        • Cubase version (v14.0.32, R2R).
        • Windows version (e.g., Windows 10 or 11, including build number).
        • Whether R2RCERTEST.exe passes.
        • Exact steps taken (certificate installation, emulator setup, etc.).
      • Other users may have encountered and resolved this specific Drum Machine issue.
    Additional Notes
    • Limitations of R2R Release: The 40–50 second loading delay and Activation Manager prompt strongly suggest a DRM-related failure in the R2R crack. This is a known limitation with some cracked software, where certain features (like direct pad loading) remain partially locked due to incomplete emulation.
    • Legal Alternative: For a fully functional experience, consider purchasing a legitimate Cubase 14 license. This ensures all features, including the Drum Machine’s direct sample loading, work without issues, and you’ll have access to Steinberg’s support team. You can check pricing at https://www.steinberg.net/cubase/.
    • Risks: Using cracked software carries risks, including malware, instability, and lack of support. Scan all R2R files with an antivirus before running them.
    If You Want Further Help
    • Please provide:
      • Your Windows version (e.g., Windows 10 22H2 or Windows 11).
      • Whether R2RCERTEST.exe passes or fails.
      • Confirmation that you’ve followed the R2R installation instructions exactly.
      • Whether you’ve tried dragging samples from the Media Bay as a workaround.
    • I can search X or other forums for recent posts about this specific Drum Machine issue or check for newer R2R releases if you’d like.
    • Alternatively, if you want a visual representation of the troubleshooting steps (e.g., a flowchart), I can generate a chart upon your request.
    Let me know how you’d like to proceed!
     
  12. Mauwurf

    Mauwurf Ultrasonic

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  13. Mauwurf

    Mauwurf Ultrasonic

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    Here you can see..... that Preset Beat Starter is loaded.

    But can not add more layers from the integrated Kick 1 to 4 or snare 1 to 4 synth sounds

    Bildschirmfoto 2025-08-21 um 16.11.20.png
     
  14. samsum

    samsum Platinum Record

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    Best Answer
    So doing this does not work for you @Mauwurf
    drum machine1.jpg
    The Kick 1 2 3 4 are not part of the Drum Machine Vol 01 Content.iso
    so did you miss something like the Additional Content [Folder] that came with your main Cubase 14 download like what R2R includes. Those Presets like Beat Starter 1, 2, 3 are definately from the Drum Machine Vol 01 Content.iso as I've just installed it and they were missing from my own setup.
     
    Last edited: Aug 21, 2025 at 4:08 PM
  15. Mauwurf

    Mauwurf Ultrasonic

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    Thank you for the Foto Samsum

    Exactly..... this does not work


    Its not loading these default Sounds.
     
  16. PulseWave

    PulseWave Audiosexual

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    Hello, please when you reply and quote please do not reply within the quote, but below it.
    Your Question was: " Can you do this again for a Mac System ---> i use the V.R. Version. "
    It sounds like you're experiencing a specific issue with Cubase 14.0.32 on macOS Sequoia 15.6.1 (Apple Silicon) where the integrated drum machine (likely Groove Agent) fails to load default synthesized sounds for individual drum pads (kick, snare, tom, etc.), resulting in a prolonged loading time or the "beach ball of death." This issue persists despite having the necessary sound content installed (Drum Machine Vol 01, SMT_058_Drum_Machine_Presets, SMT_059_Drum_Machine_Samples) and occurs only when selecting individual default sounds, not when loading full presets or dragging samples from the Media Bay. Since you upgraded from Cubase 13 to 14, you’re also wondering if a basic sound pack containing the synthesized sounds might be missing. Let’s break this down and address your issue systematically.

    Key Points from Your Description
    • Environment: Cubase 14.0.32, macOS Sequoia 15.6.1, Apple Silicon (M-series chip).
    • Problem: When attempting to load individual default synthesized sounds (e.g., kick, snare, tom) onto a pad in Groove Agent, the process hangs for 40–50 seconds, often resulting in a beach ball, and no sound is loaded. Presets and Media Bay samples load fine.
    • Content Installed: Drum Machine Vol 01, SMT_058_Drum_Machine_Presets, SMT_059_Drum_Machine_Samples are confirmed installed.
    • Context: Upgraded from Cubase 13 to 14; issue also reported by a Windows user, suggesting a possible cross-platform bug.
    Potential Causes
    1. Compatibility Issues with macOS Sequoia:
      • macOS Sequoia (especially versions like 15.6.1) has introduced compatibility challenges for some audio software, particularly with Apple Silicon. While Steinberg lists Cubase 14.0.41 as compatible with Sequoia, your version (14.0.32) is slightly older and may have unresolved bugs.
      • Some users have reported audio-related issues on Sequoia, such as CoreAudio glitches or driver conflicts, which could affect Groove Agent’s ability to load synthesized sounds.
    2. Corrupted or Missing Sound Library:
      • Although you’ve confirmed that Drum Machine Vol 01 and related content are installed, there could be a corruption in the synthesized sound library or a mismatch between Cubase 14’s expectations and the installed content. The upgrade from Cubase 13 to 14 might not have fully migrated or updated all necessary files.
    3. Groove Agent Bug:
      • The issue’s similarity to a Windows user’s experience suggests a potential bug in Groove Agent itself, possibly related to how it handles default synthesized sounds in Cubase 14.0.32. The long loading times and beach ball indicate that Cubase is attempting to access or generate these sounds but encounters an error or resource bottleneck.
    4. Apple Silicon-Specific Issues:
      • Apple Silicon Macs require native or Rosetta-compatible software. While Cubase 14 is Apple Silicon-native, certain components (e.g., specific synth engines in Groove Agent) might have issues with memory management or file access on Sequoia.
    5. Configuration or Cache Issue:
      • A corrupted cache, preferences, or configuration file in Cubase/Groove Agent could be causing the failure to load synthesized sounds. This is especially likely after an upgrade from Cubase 13 to 14.
    Troubleshooting Steps
    Here’s a step-by-step approach to diagnose and potentially resolve the issue:

    1. Update Cubase to the Latest Version:
      • You’re running Cubase 14.0.32, but version 14.0.41 is listed as compatible with macOS Sequoia. Update to the latest version via the Steinberg Download Assistant to rule out known bugs.
      • Check Steinberg’s release notes for 14.0.41 to see if they address Groove Agent or drum machine issues.
      • How: Open the Steinberg Download Assistant, log in with your Steinberg account, and download/install the latest Cubase 14 update.
    2. Verify Sound Content Installation:
      • Confirm that all Groove Agent content is correctly installed and accessible:
        • Open the Steinberg Library Manager and check that “Drum Machine Vol 01,” “SMT_058_Drum_Machine_Presets,” and “SMT_059_Drum_Machine_Samples” are registered and located in the correct directory (typically ~/Library/Application Support/Steinberg/Content/).
        • If any content appears missing or misplaced, reinstall it via the Steinberg Download Assistant.
      • Ensure there’s no missing “basic sound pack” for Groove Agent’s synthesized sounds. The default synthesized sounds are typically part of the Groove Agent SE content included with Cubase 14 Pro/Artist. If you suspect a missing pack, download the full Groove Agent SE content from Steinberg’s website.
    3. Test in Safe Mode:
      • Boot your Mac in Safe Mode to rule out third-party software conflicts (e.g., other audio drivers or plugins):
        • Shut down your Mac.
        • Power on and hold the power button until you see the startup options.
        • Select your startup disk, hold Shift, and click “Continue in Safe Mode.”
        • Launch Cubase and test Groove Agent’s synthesized sound loading.
      • If it works in Safe Mode, a third-party app or driver (e.g., audio interface drivers) may be interfering.
    4. Reset Cubase Preferences:
      • Corrupted preferences can cause plugin issues. Reset Cubase’s preferences:
        • Quit Cubase.
        • Navigate to ~/Library/Preferences/Cubase 14/ and move the preferences folder to a backup location.
        • Relaunch Cubase to generate fresh preferences.
        • Test Groove Agent again.
      • Note: This will reset your custom settings, so back up the preferences folder first.
    5. Test with a New Project:
      • Create a new Cubase project and add a fresh Groove Agent SE instance.
      • Try loading a single synthesized kick or snare sound onto a pad without loading a preset.
      • If it works, the issue may be project-specific or related to a corrupted template.
    6. Check CoreAudio and System Resources:
      • Sequoia has been reported to cause CoreAudio-related issues, which could affect Groove Agent’s sound loading.
      • Open Audio MIDI Setup (Applications > Utilities) and ensure your audio interface is properly configured (correct sample rate, bit depth, etc.).
      • Monitor CPU usage in Activity Monitor while loading a synthesized sound. Look for spikes in coreaudiod or Cubase processes.
      • If you’re using an external audio interface, ensure its drivers are Sequoia-compatible. For example, RME and Focusrite interfaces have reported issues with Sequoia that were resolved with driver updates.
    7. Reinstall Groove Agent SE:
      • Uninstall Groove Agent SE via the Steinberg Library Manager.
      • Reinstall it from the Steinberg Download Assistant, ensuring you download the latest version compatible with Cubase 14.0.32 or 14.0.41.
      • Verify that all content (including synthesized sounds) is reinstalled.
    8. Test on Another User Account:
      • Create a new user account on your Mac:
        • Go to System Settings > Users & Groups > Add User.
        • Log in to the new account and install Cubase 14 (if possible) or test with the existing installation.
        • Check if Groove Agent’s synthesized sounds load correctly.
      • If it works, the issue may be tied to your user account’s settings or cache.
    9. Check for macOS Sequoia Bugs:
      • Sequoia 15.4 and later have introduced issues like kernel panics and CoreAudio vulnerabilities, some of which were addressed in 15.4.1. Ensure you’re on 15.6.1 or later, as it may include fixes for audio-related problems.
      • If the issue persists, consider rolling back to macOS Sonoma (if feasible) to test compatibility, though this is complex on Apple Silicon and may require a full erase and restore.
    10. Contact Steinberg Support:
      • Since the issue is specific to Groove Agent’s synthesized sounds and occurs on both macOS and Windows, it may be a bug in Cubase 14.0.32. Submit a detailed support ticket to Steinberg, including:
        • Your system specs (Mac model, Apple Silicon chip, macOS version).
        • Cubase version and installed content details.
        • A description of the issue, including the 40–50-second hang and beach ball.
        • Any crash logs (check ~/Library/Logs/DiagnosticReports/ for Cubase or Groove Agent crash reports).
      • Mention the Windows user’s similar issue to highlight a potential cross-platform bug.
    Addressing Your Specific Questions
    • Does the Drum Machine work for synthesized sounds?
      • Based on your description, the issue is specific to loading individual synthesized sounds (e.g., kick, snare, tom) onto pads, not presets or samples. This suggests a problem with Groove Agent’s synth engine or its integration with Cubase 14 on Sequoia. The fact that it hangs for 40–50 seconds indicates a timeout or resource issue.
    • Is a basic sound pack missing?
      • The default synthesized sounds for Groove Agent SE are typically included in the core content (e.g., “Drum Machine Vol 01” or Groove Agent SE’s built-in library). Since you have SMT_058 and SMT_059 installed, it’s unlikely that a pack is missing. However, a corruption or version mismatch is possible. Reinstalling Groove Agent SE and its content should clarify this.
    • Upgrade from Cubase 13 to 14:
      • The upgrade process should have carried over all necessary content, but it’s possible that some files were not properly updated. Reinstalling the full Groove Agent SE content for Cubase 14 should address this.
    Additional Notes
    • Cross-Platform Issue: The fact that a Windows user reported the same issue suggests a bug in Groove Agent rather than a macOS-specific problem. Check Steinberg’s forums for similar reports and updates.
    • Sequoia Stability: macOS Sequoia has been problematic for some audio workflows, with reports of sluggish performance, audio dropouts, and CoreAudio issues. If the above steps don’t resolve the issue, consider testing on a system running macOS Sonoma (if available) to isolate the OS’s role.
    • Workaround: As a temporary workaround, you can:
      • Use presets that load correctly and modify them to suit your needs.
      • Drag samples from the Media Bay, which you’ve confirmed works.
      • Use an external drum plugin (e.g., Addictive Drums, Superior Drummer) if available, to bypass Groove Agent until the issue is resolved.
    Next Steps
    Start with steps 1 (update Cubase) and 2 (verify/reinstall content), as these are the most likely to resolve the issue without significant disruption. If the problem persists, proceed to steps 3–8 to narrow down the cause. If none of these work, contact Steinberg Support with detailed information, as this may be a bug requiring a patch.

    If you need help with any specific step (e.g., finding crash logs or resetting preferences), let me know, and I can guide you further. Also, if you want me to search for recent reports of this issue on Steinberg’s forums or elsewhere, I can do so—just confirm!
    Your problem with the Cubase 14.0.32 drum machine on MacOS Sequoia 15.6.1, specifically the long loading or beach ball freeze when dragging a default synthesized kick/snare/tom onto a blank pad, is actually being discussed in various forums right now. Here’s what the situation looks like:
    Preset loading works, as you said, and dragging samples from Media Bay is also fine, but dragging the standard synthesized drum sounds directly onto a pad consistently causes freezes or massive slowdowns. You are not alone—other users on both Mac (Apple Silicon) and Windows are reporting this same issue with the current Cubase 14 drum machine.

    Content installation confusion: The “Drum Machine Vol 01 - Content (recommended)”, and its related preset/sample files, ARE needed for the drum machine instruments and browser presets. Some users fixed missing presets by:

    Locating the “.VSTSOUND” files downloaded via the Steinberg Download Assistant.
    Double-clicking them to register in the Steinberg Library Manager.
    Making sure to include the correct folder in the Cubase preset browser.
    This process solves missing content, but NOT the drag-and-drop freeze/slowdown bug.

    Update-specific bugs: There are documented cases where updates broke or changed drum machine functions, with some reporting that rolling back to previous Cubase 14.x versions restored normal behavior.

    No confirmed universal solution (as of August 2025): There is no official fix or workaround for the freeze when dragging the built-in synthesized drum types onto pads. This suggests an unresolved compatibility or software bug in Cubase 14.0.32 on MacOS Sequoia, not a missing sound pack or user error.

    Possible workarounds:
    Use presets or drag custom samples from Media Bay as you’ve done.
    Try rolling back to an earlier Cubase 14 patch if possible, as some reported that solved related issues.
    Reinstall drum machine content as described above, just to ensure full registration in Steinberg tools.

    Keep an eye on Steinberg forums for hotfixes or official updates on this bug.
    In summary, your problem is known, it’s not due to missing sound packs, but is almost certainly a software bug with this Cubase version and OS combination. Using presets or drag-and-dropping from Media Bay are working workarounds, but direct drag-and-drop of default synthesized drums to an empty pad remains broken for some users as of now.
     
    Last edited: Aug 21, 2025 at 4:14 PM
  17. Mauwurf

    Mauwurf Ultrasonic

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    Thank you Pulsewave

    I will try the Deleting Preferences thing.



    EDIT: Preference Removal didnt help.

    Maybe i go for a Complete Wipe Out of my MAc. And starting from Scratch.

    To many Stuff on it.
     
    Last edited: Aug 21, 2025 at 4:25 PM
  18. samsum

    samsum Platinum Record

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    Do you have this .vstsound (content):
    SMT_057_Drum_Machine_SP.vstsound
    in location:
    Steinberg> Cubase 14> Components > Drum Machine.bundle > Contents > Resources > VST Sound
    (not sure what location on Mac)
    Possibly this is where the defaults sounds could be, but not sure.
    drumach2.jpg
    Edit: I can confirm that if I move SMT_057_Drum_Machine_SP.vstsound from its original location then I cannot drag sounds also but don't get any beach ball/timer in Windows, it just doesn't do anything
     
    Last edited: Aug 21, 2025 at 4:59 PM
  19. samsum

    samsum Platinum Record

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    (deleted)
     
    Last edited: Aug 21, 2025 at 7:10 PM
  20. Plendix

    Plendix Platinum Record

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    Yes, the latest r2r version from the sister site.
     
  21. Plendix

    Plendix Platinum Record

    Joined:
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    @Mauwurf: That one ist not in the seperate content folder from r2r, so it's likely to be installed when you run setup. did you extract the whole iso? (I'm not on mac, I guess the mac release comes as an iso as well?)
     
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