Introducing Kontakt 8 | Native Instruments

Discussion in 'Kontakt' started by Pranchi, Sep 23, 2024.

  1. Pranchi

    Pranchi Member

    Joined:
    Dec 11, 2011
    Messages:
    25
    Likes Received:
    7
    Good news.!!

    With lots of new updates.


     
    • Like Like x 3
    • Interesting Interesting x 1
    • List
  2.  
  3. FrankPig

    FrankPig Rock Star

    Joined:
    Jan 31, 2021
    Messages:
    577
    Likes Received:
    408
    Location:
    Hog Heaven
     
    • Like Like x 2
    • Interesting Interesting x 1
    • List
  4. phloopy

    phloopy Audiosexual

    Joined:
    Jul 16, 2011
    Messages:
    3,924
    Likes Received:
    1,828
    Those two videos dont actually tell any why they should update from Kontakt7 to Kontakt8.
     
  5. Xupito

    Xupito Audiosexual

    Joined:
    Jan 21, 2012
    Messages:
    7,240
    Likes Received:
    3,997
    Location:
    Europe
    Unfortunately I agree. But like, 100%. WTF are they trying to sell in that video?

    Most new features are literally already existing scripts with a GUI, others are similar but like stolen from a MIDI effect like Scaler. All MIDI to MIDI utils.

    And the rest are new-browser search improvements.

    You can see in the comments people are not exactly happy.
     
  6. Kamron giles

    Kamron giles Member

    Joined:
    Nov 25, 2023
    Messages:
    32
    Likes Received:
    9
    That's because people want a massive update. Rather than a couple of incremental add ons.
     
  7. Will Kweks

    Will Kweks Rock Star

    Joined:
    Oct 31, 2023
    Messages:
    553
    Likes Received:
    330
    So true. A piece of software that's as old as Kontakt can't really receive massive updates unless they redo the whole shebang. And recreating an entire platform would be suicidal.

    A couple of optimizations (workflow and otherwise) will do me fine, so I'm not complaining. If this thing works out well, I might even upgrade Komplete now instead of waiting for the next release.
     
  8. xorome

    xorome Audiosexual

    Joined:
    Sep 28, 2021
    Messages:
    1,147
    Likes Received:
    847
    Lua as an option for scripting instruments - total game changer. There's HISE, but HISE doesn't have the hundreds of effects that Kontakt has.

    Hobbyist/entry level programmers, game developers, artists working on assets, so many more potential developers for Kontakt with Lua...

    KSP is truly one of the shittest, most crippled DSLs out there. Not even the Sublime extension that adds a "standard library" to KSP makes it any more bearable.
     
  9. Xupito

    Xupito Audiosexual

    Joined:
    Jan 21, 2012
    Messages:
    7,240
    Likes Received:
    3,997
    Location:
    Europe
    I wonder why didn't they use Lua in the first place instead of KSP. That being said I think KSP was introduced as early as Kontakt 2.
     
  10. ArticStorm

    ArticStorm Moderator Staff Member

    Joined:
    Jun 7, 2011
    Messages:
    7,713
    Likes Received:
    3,931
    Location:
    AudioSexPro
    Is the tiny antz editor reworked finally? last time i tried to create a piano library in Kontakt7, i was facing super tiny buttons and super small everything.

    (The editor isnt to important for selling all those libraries, which NI only focus on.)
     
  11. Will Kweks

    Will Kweks Rock Star

    Joined:
    Oct 31, 2023
    Messages:
    553
    Likes Received:
    330
    I'm not too sure, even though it's a fairly old language I don't think it escaped the academia when Kontakt came out with scripting. I've got the standard basic moan about Lua, of course (yes, you all know what it is), kinda like why people hate Python because of that one thing.

    But Lua with proper control bindings and I would be over the moon, I'd use it over anything for mangling live MIDI data. It would absolutely beat the pants off Max and Reaktor for that kind of thing.

    I wonder how Halion is these days...
     
  12. xorome

    xorome Audiosexual

    Joined:
    Sep 28, 2021
    Messages:
    1,147
    Likes Received:
    847
    Yeah, they added Lua to Kontakt Creator Tools with 5 or 6, so I thought that by version 8 we'd have Lua in Kontakt itself.
     
    • Like Like x 2
    • Funny Funny x 1
    • List
  13. Xupito

    Xupito Audiosexual

    Joined:
    Jan 21, 2012
    Messages:
    7,240
    Likes Received:
    3,997
    Location:
    Europe
    Yeah, it's an old language designed to run fast and small in larger programs starting with games (low latency for a script language). Easy. It should be the best option. Ok, a few weird things (array[0] oops :rofl:) but no more.

    Then again, Reaper's creator chose to make his improved version of another language (JSFX's Jesusonic), other have used some flavor of Javascript... But I get the point of using Javascript. Not the best for real-time DSP/MIDI but it's the most widely known language.
    With v6 I think. And since v7 (?) you can run Lua scripts only with Kontakt. For creators it's a blast all right. For instance you can make a relatively easy script that reduces to a half the offset start of all the samples.

    Edited: I forgot one of the most amazing plugins both in features and implementation is perhaps the only I know that uses Lua MIDI processing: Jam Origin's MidiGuitar 2

    Not only that I think they use LuaJIT. Way faster, kinda like current Javascript compared to pre-Chrome Javascript. Only old fucks like me remember but that was the reason Chrome swept the floor with all the competition, with a JIT version of Javascript
     
    Last edited: Sep 29, 2024
  14. Will Kweks

    Will Kweks Rock Star

    Joined:
    Oct 31, 2023
    Messages:
    553
    Likes Received:
    330
    We need to have a dedicated "cranky old programmer fucks thread" really, but here goes.

    LuaJIT is a goddamn dream to embed and use in code, I especially adore Sol for C++ bindings. Only Chaiscript comes close in a "perfect embedded scripting language" chase of the ultimate IMO.

    Max/MSP uses Javascript, and it's... well... it's Max so it's going to be a confusing mess regardless of what they'd use. I don't mind JS but it's really only usable with DOM and DOM is a fucking nightmare so it's a match made in inferno.

    While I'm daydreaming something like MicroPython would be nice and concise for these kind of apps, but let's not get carried away... Lua is our best bet at this point, one indexed arrays be damned.

    If I ever create a scripting language it's going to have 1-indexed arrays, significant whitespace, and bash-like string and equality processing. I'm sure it'd be a ultramegamassive hit!
     
  15. Xupito

    Xupito Audiosexual

    Joined:
    Jan 21, 2012
    Messages:
    7,240
    Likes Received:
    3,997
    Location:
    Europe
    lol. I think you understood me well, but just in case I call myself "old fuck" instead of "old fart". Just because is better suited to me.

    That's the thing, right? Lua is already there, battle-tested, fast. With "better than C-like" wrapper/bindings for C++. Sol2, like you well said.

    Chaiscript is great, but is designed for C++ programmers. It's somewhat similar to Angelscript, used in the also great Blue Cat Audio "Plug'n Script" plugin.
     
  16. ambbe

    ambbe Producer

    Joined:
    Jan 10, 2016
    Messages:
    107
    Likes Received:
    111
    What is still very bad is the tag system. A real mess, duplicate tags, inconsistencies. Totally useless. It is true that it depends on each company to tag their libraries well, but at least NI should allow editing them.
     
Loading...
Similar Threads - Introducing Kontakt Native Forum Date
Introducing Studio One 6.6 with Apple Spatial Audio & TuneCore Integration Studio One Apr 2, 2024
Introducing Modus by Physical Audio - A Physical Modelling Playground Software News Jul 11, 2023
Introducing Aqusmatiq Audio Software News Mar 8, 2023
Introducing VOXLESS Real-Time Vocal Extraction Plug-In Software News Feb 24, 2023
Introducing BeatSpace for Microtonic Software News Dec 28, 2022
Loading...