How Many Film/Game Composers Here? + my view

Discussion in 'Film / Video Game Scoring' started by FellIVTheFake, Sep 8, 2013.

  1. FellIVTheFake

    FellIVTheFake Noisemaker

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    ah my bad i will check it out then!
     
  2. swing

    swing Newbie

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    This is a nice topic. I´m making music as a freelancer for animation and tv spots since a few years. It´s a 'new working area' in here, but from time to time some new project come up. Sometimes is just some editing-boring work, but other times I´m asked to write original music. I also collaborate with some friends involved in film projects and graphics (because I´m a graphic designer). Some tv spots just had a local temporary release, but others are still on air and rolling in other countries too.. and that´s GREAT, I never thought it could happen. I´m waiting for some video game project in a near future *yes* or composing for a short film.

    You can find some of my work in here:
    swingstudio.com.ar

    robotdg.com.ar

    Greetings!
     
  3. thisis theend

    thisis theend Member

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    Hey carl, that sounds a lot like the type of work I used to do. If you just keep working hard and making a lot of contacts things will probably keep going your way.
    I really like the design of that swing page :thumbsup:
     
  4. swing

    swing Newbie

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    Hey! Thanks for your kind words!

    I´m trying to make international contacts by now, there´re more game developers and motion studios out there than here, and is easier to be hired as a freelancer, I think.

    I need to update my web pages by now, I have a few recently new projects waiting to be showed in my portfolio.

    I´ll keep working hard and enjoying music, I think new things will come up :wink:
     
  5. fritoz

    fritoz Ultrasonic

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    wow great thread!

    very interesting and cool to know we have such talented people among us..(amongst us?) (a mingus?)

    i would love to get into this type of work- any advice on how to enter into this field? i never thought of sending demos to video game companies!!!

    how do you submit your work to them, as a HQ 32 bit 96 hz WAV file? if its an actual composed soundtrack score, do you send all the stems and they mix them into the game?

    it would also be cool to do "foley" work (making individual sound fx for all sounds in the game like walking sounds and doors closing and gun reloads etc etc))

    what is the standard DAW if they request project files? im assuming pro tools? or do they just want WAV files?

    i remember how pumped i was at the beginning of the ps3/360 era when they were able to script in musical variance and responsive cues- like when your life gets low and the bullets are flying, the music gets more intense, and as you move away from the action, the music chills out subtely, not just a jarring change back to a preset soundtrack

    ive geeked out about video games since i was a kid so maybe this makes sense...

    i always thought of some of my music as soundtracks to movies that don't exist, so maybe...just maybe..

    and off topic but on topic of video games and fallout-

    Fallout 3 - logged 400+ hours, all expansions

    Fallout new vegas - logged 300+ hours

    i am actually replaying fallout 1 now, and i forgot about glow so i went there without taking rad-x and got so radiated i couldnt even leave without dying lol

    good thing for several save slots lol
     
  6. thisis theend

    thisis theend Member

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    frito z

    I got into it mainly by coincidence. I was in a band and our singer got together with a girl who was working for a TV production company. At one time they needed some original music and she asked if I could do it.
    So I gave it a shot, they liked it and then it just moved on from there. But when I saw my first paychecks I really made a lot of effort to connect with more ppl in the business. I sent out demos (I simply used dvd's back then), went to every meeting I could, every xmas party or whatever. I think it's all about making contacts, especially in the beginning.

    But I also think you guys have a big advantage compared to when I started out. Since internet and the social networks are way more widespread and developed nowadays it can give ppl opportunities to connect and work across all kinds of borders much easier than just 10 years ago.
    This crazy technology thing just keeps rushing forward fo sho.
     
  7. Olymoon

    Olymoon Moderator

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    Carl Professional beautiful web sites.

    Frito Waow!!! Impressive !!! Very creative !!! Your music as much as your graphic art and videos are really stunning.
     
  8. Catalyst

    Catalyst Audiosexual

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    Frito I happen to think that this kind of work would be right up your alley. You're highly creative, your music is impressive and you go against the status quo in your art so I think this could be a good move for you. I'm working on some kind of better organizational framework for genre specific production for the forums. Once that's set up you guys will have more than just a thread to connect and share ideas, techniques, etc. Really I want every genre to eventually have it's own section particularly film/game scoring.

    And there's something so sublime about this sentence
     
  9. Olymoon

    Olymoon Moderator

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    Catalyst Good news that we will have a place.
    Besides a lot of persons are interested, even if they don't actually do game/movie music, as this embrace a lot of musical styles.
     
  10. FellIVTheFake

    FellIVTheFake Noisemaker

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    yes! im glad that everyone will have a section! ive wanted a score section for so long in this forum! makes me happy :break:


    anyways hi everyone. im really jealous of all the work you guys have done, i just started in this field about a years ago and im still so lost with it all :(
     
  11. Olymoon

    Olymoon Moderator

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    Robbie What do you mean lost? Musically or about how to get in the business?
     
  12. FellIVTheFake

    FellIVTheFake Noisemaker

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    both currently :(
     
  13. thisis theend

    thisis theend Member

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    Robbie

    I think everybody feels a bit lost when they're in the beginning of something, so that's just normal.
    And working with music as a freelancer is not like many other businesses. There aren't really any fixed rules or paths to follow. You have to take chances and go a lot by your guts.
    Many times i think that being lost is actually just a part of the work process for musicians, kinda like scientists, or even an alchemist.
     
  14. Olymoon

    Olymoon Moderator

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    I agree with what "thisis theend" says.

    Most important thing is, get your first contract, no matter what. Then you have one foot inside, and gain experience.
    As this is not only about music, because you have to lead with persons (film directors, advertising clients, games producers etc...) and you have to respect their views even if you are suppose to bring something more.

    Usually, in my experience at least, radios are easier point of entrance, as independent film directors too, but these last ones usually are really short on money.
     
  15. thisis theend

    thisis theend Member

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    Yeah that's a good point. That one was really hard for me sometimes...
     
  16. Olymoon

    Olymoon Moderator

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    Yes it depends with who you have to deal with. It can be hard, or very interesting. For instance, when you work with a director who have a precise ideas about his film's ambiance you may get driven to musical universe where you hadn't go if not thanks to his view/feeling.

    In advertising business is where you encounter the most extreme heavy people, some times, you can be in front of a complete incompetent but you still have to deal with him/her.
    But there is where you begin to know if you are done for this or not. If you want to do music without any contingency you better not come to this.

    One of my early contracts was for a very luxury hotel in Paris, they wanted original music composed for their lift. (Absolutely true!!!)
    I thought this was going to be really boring job, but it ended in something much more interesting, they still use it, 20years later.
     
  17. thisis theend

    thisis theend Member

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    +1
     
  18. FellIVTheFake

    FellIVTheFake Noisemaker

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    ok, so im working on a ep right now, its gonna kinda be like my billboard saying hey i write music hire me for your film or game...is that a good idea? or should i just try to find a indie project to take head on? :dunno:
     
  19. Olymoon

    Olymoon Moderator

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    Each one find his way, but it seems that experience is important in this little world, so if you can, catch any thing (anything good, not shitty projects) that could show you working under these contingency, as this demonstrate to your clients that you are not "only a composer" you are able to respond to their pressure, time wrap, etc... (Yes time wrap)
     
  20. FellIVTheFake

    FellIVTheFake Noisemaker

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    i just feel like i need to practice my form. i feel like i dont truly grasp composition enough yet. i dunno maybe im just scared to commit to it right now worried that im crap
     
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