Simple Volume question

Discussion in 'Software' started by filtersweep, Oct 29, 2018.

  1. filtersweep

    filtersweep Platinum Record

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    this is exactly the problem.
    sorry, i should have worded the question better.
    i appreciate the advice, i'll re-read when i get home.
    thanks
     
  2. DoubleTake

    DoubleTake Audiosexual

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    Ahh! OK! So, this must be an audio track, and as @Riot7 says, altering the audio itself with normalizing or some similar method is probably best. I would make a Backup COPY of it. (Good idea each time any alteration is done).
    It sounds like @Riot7 may get the "Winner" on this, and that it will be "[Solved]" !
     
  3. filtersweep

    filtersweep Platinum Record

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    i need to read some more about normalizing. a friend of mine told me i shouldn't use , but i can't remember why now : )
    anyway will look into it.
    thx for all the comments.
     
  4. DoubleTake

    DoubleTake Audiosexual

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    My understanding is that "normalizing" puts the highest peak of the audio at 0 db, and that can be a problem for further processing with plugins due to not having any more headroom (I guess it depends on what the plugin wants to do.).
    But boosting the level so that the max peak is -3 db or something would leave room. Technically I guess that is not "normalizing" but as long as you are not altering the dynamics, and have a backup of it I don't see why you shouldn't.
    I guess it also depends on what you are planning to do with it.
    Now i am all curious and want to see the waveform :woot:
     
  5. wasgedn

    wasgedn Banned

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    Normalizing is usually done to a final mix file after it’s been rendered. This
    process raises the volume of the entire track such that the loudest portion is just
    below the maximum allowable level. There’s no technical reason to normalize
    individual track Wave files, but I sometimes do that for consistency to keep
    related tracks at roughly the same volume. Depending on the track, I may open a
    copy of the clip’s Wave file in Sound Forge, apply software noise reduction if
    needed, then normalize the level to −1 dBFS. On large projects having hundreds
    of audio clips, I often rename the files to shorter versions than SONAR assigned.
    For example, SONAR typically names files as [Project Name, Track Name,
    Rec(32).wav], which is much longer and more cumbersome than needed. So I
    might change that to Fuzz Guitar.wav or Tambourine.wav or similar.
    There’s no audio quality reason that track Wave files shouldn’t be normalized to
    0 dBFS, but I recommend against that for final mixes that will be put on a CD.
    Some older CD players distort when the level gets within a few tenths of a dB of
    full scale, so I normalize to −1 to be sure that won’t happen. If your mix will be
    sent out for mastering, there’s no need to normalize at all because the engineer
    will handle the final level adjustment.
    im not baxter-like..:rofl:its a quote from book from Ethan Winer...
     
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