How to make that slap bass?

Discussion in 'how to make "that" sound' started by sada asdasdasd, Jan 4, 2017.

  1. sada asdasdasd

    sada asdasdasd Member

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    Hi :D,Could Somebody help me to do a slap bass in 3xosc?
    Thanks in Advance. :D

     
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  3. G String

    G String Rock Star

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    Sell the 3xosc and buy a bass?

    You must have a lot of faith in that 3xosc.

    MODO Bass has (what appears to be a very good) slap and pull bass.
     
  4. sada asdasdasd

    sada asdasdasd Member

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    It´s for a challenge :v.
    I use modo bass but I need to do something similar to a slap bass in 3xosc. :v
     
    Last edited: Jan 4, 2017
  5. Kloud

    Kloud Guest

    Use Kontakt maybe :dunno:
    There some excellent realistic slap bass with good controls like Orange Tree libraries, Pettinhouse, Ni & many others.
    They pretty close. Ovbiously a bass itself would be great but slap bass less u can already do it pretty much an art-form itself.
    Some hate the sound but I really like it :yes:
    Of course it's real percussive in nature.
    Trillian also got some cool bass libraries that are pretty damn good. I
    If you real intent on actually creating a waveform or synthesis thats real cool but will take it gonna little time of course. If it's for the challenge then fantastic but is it worth it when the end product not gonna be anywhere near as good. Could b though and all credit to you for wanting to etc
    If that's no problem then fantastic and go with it.
    Personally though I think it's gonna be a lot more complicated\involved to use synthesis etc rather than sampled libraries.
    Don't think the end result will be quite as realistic either but will be a fantastic learning curve nonetheless. :bow::yes:
     
  6. sada asdasdasd

    sada asdasdasd Member

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    K :v, danks m8 :v.
     
  7. G String

    G String Rock Star

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    But where's the challenge if you get someone else to tell you how to do it? :D

    Are you on about 3xOsc in FL?
     
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  8. sada asdasdasd

    sada asdasdasd Member

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    yep :v
     
  9. Kloud

    Kloud Guest

    If u set on trying to do it with synthesis first ting to consider is the synth u gonna use yourself.
    You want really to try and get a percussive sound or muted plucky type sound and use the envelope to modulate the signal accordingly.
    Personally I don't use FL or any of the synths in it but u possibly maybe want to use something like Styrus in Fl .
    Possible much better options would be FM8 or something along those lines.
    Korg Prophecy or Roland D-50 would be good hardware synth options.
    Go with something like FM8 and FM synthesis to create a percussive type pluck sound.
    Basically u gonna want to use FM modulator to to modulate the wave itself.
    You need to firstly consider the wave itself that your gonna go with so for Bass start with something real simple and use a sine wave to modulate a sine wave. Pretty commonplace for bass type sounds. That's not to say that other signals aren't going to work.
    After you have set that up use the oscillator to modulate the carrier signal.
    You can then consider using different filters but isn't really a necessity at this point but it's always good to experiment.
    After you set that up go mess with the settings on the mod envelope and see how changing them affects the sounds.
    For a percussive effect increase the attack on the envelop and then go change the decay and take it down somewhere near zero and see if you can find an optimal setting.
    After you have set that up you can consider what FX you might want to use.
    Obviously with Bass and sin waves and distortion gonna be a good thing to use.
    Change the EQ and consider using a chorus effect which in effect is modulation itself to thicken up the sound.
    If you wanna go way deep you can even go into the mathematics of FM synthesis but it can get pretty complicated at times.

    In my own opinion your still much better to go and use a sampled library or something like Trillian.
    With FM synthesis your gonna end up with more of a compressed pluck as opposed to slap bass type sound .
    t's gonna be real hard to create a realistic sounding overtones/harmonic distortion etc and also slides and player technique of slap bass itself which is so crucial to the sound itself.
    For me personally a sampled library definitely the best way for realism but as earlier stated it will be a great learning experience nonetheless and you can probably end up getting pretty near the sound itself.
    Best of luck :bow::yes:
     
  10. sada asdasdasd

    sada asdasdasd Member

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    Thanks M8 :D.
     
  11. atreehaseyes

    atreehaseyes Kapellmeister

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  12. Mattc90

    Mattc90 Kapellmeister

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    Best Answer
    Think about what elements make up the sound of a bass and how you could emulate each one. Essentially you'd need to emulate two things - the strings and the player. In this case the 'player' is more about the technique and finger noise and the strings obviously being the notes themselves. I've never used '3xosc' but from the name I'd imagine it has only 3 oscillators (so astute of me holy Jesus...) so you may need to combine two ideas into one layer to achieve it.

    Bass is an extremely harmonically rich instrument and by playing it with slap technique you really bring out the most aggressive sounding tendencies of it. Think about those things when attempting this; pure note, harmonics, transients, noise. Those are your basic tools.

    These are the elements that come to mind straight away:

    The main pitch of a note (a pure note sine wave or combination of sine/ square maybe for more 'body'), a hard and quick pluck sound for the slap/ pull-off (a sine/ saw mix maybe with a hard attack and extremely fast decay and no sustain), a harmonic rich layer (sine/ square/ saw & use distortion) to fill out the harmonics you'd get from a real bass to emulate decay/ sustain of each notes harmonics & finally maybe a filtered noise layer to emulate the sound of string noise. Then mess with the ADSR settings on each oscillator to fit each sound together in a pleasing way. It'll sound very simple but you might get somewhere close using that kind of layering technique.

    I hope this helps in some way. Personally I find breaking down something like this kind of sound design into elements really helps focus the objective and make it easier to quantify.
     
    Last edited: Jan 5, 2017
  13. sada asdasdasd

    sada asdasdasd Member

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    K Thanks m8 :D, bad thing is that 3xosc is a subtractive synth:rofl:.
     
  14. Mattc90

    Mattc90 Kapellmeister

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    Ahh well that certainly makes it harder, but the ideas are still valid I think haha.
     
  15. sada asdasdasd

    sada asdasdasd Member

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    Ok thanks :D.
     
  16. Mattc90

    Mattc90 Kapellmeister

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  17. sada asdasdasd

    sada asdasdasd Member

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    it worked I just needed to add 2 layers with different pitch automations and A LOOOOOT Of distortion :D
     
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